Development of Emotional Game Mechanics through the use of Biometric Sensors

Detalhes bibliográficos
Autor(a) principal: David Capelo Chaves Caminha
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: https://repositorio-aberto.up.pt/handle/10216/107068
Resumo: Every year gamers demand more from new games and thus arises the need to better immerse the player in the games. There are already ways to do this, namely through the use of virtual reality or motion controllers, that immerse the player in a visual or physical (by the use of movement) experience respectively, however this doesn't cover the emotional aspects of the player, which can be measured in terms of valence and arousal and together cover a wide range of emotions (eg. happiness, stress, afraid, etc.). It is believed that these emotions can be detected in the player and used to adapt the game he is playing thus improving his overall game experience. In fact, analysis and use of emotional content in multimedia experiences is becoming more and more popular and multiple videogame companies are investigating it's versatility (eg. Sony, Valve, etc.). Nonetheless the use of these tools is neither optimal nor practical.This dissertation's main goal is to develop a system capable of monitoring player emotions and explore different game mechanics that use biometric signal ultimately improving the gaming experience. Specifically there is the aim to develop a low-cost method of processing biometric signals usable in real-time and to study the effects of said mechanics in the affective experience. Furthermore we want to study in the context of affective game what are the best approaches in terms of gameplay adaptation.
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spelling Development of Emotional Game Mechanics through the use of Biometric SensorsOutras ciências da engenharia e tecnologiasOther engineering and technologiesEvery year gamers demand more from new games and thus arises the need to better immerse the player in the games. There are already ways to do this, namely through the use of virtual reality or motion controllers, that immerse the player in a visual or physical (by the use of movement) experience respectively, however this doesn't cover the emotional aspects of the player, which can be measured in terms of valence and arousal and together cover a wide range of emotions (eg. happiness, stress, afraid, etc.). It is believed that these emotions can be detected in the player and used to adapt the game he is playing thus improving his overall game experience. In fact, analysis and use of emotional content in multimedia experiences is becoming more and more popular and multiple videogame companies are investigating it's versatility (eg. Sony, Valve, etc.). Nonetheless the use of these tools is neither optimal nor practical.This dissertation's main goal is to develop a system capable of monitoring player emotions and explore different game mechanics that use biometric signal ultimately improving the gaming experience. Specifically there is the aim to develop a low-cost method of processing biometric signals usable in real-time and to study the effects of said mechanics in the affective experience. Furthermore we want to study in the context of affective game what are the best approaches in terms of gameplay adaptation.2017-07-182017-07-18T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://repositorio-aberto.up.pt/handle/10216/107068TID:201796686engDavid Capelo Chaves Caminhainfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-27T19:20:33Zoai:repositorio-aberto.up.pt:10216/107068Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T23:15:12.787356Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Development of Emotional Game Mechanics through the use of Biometric Sensors
title Development of Emotional Game Mechanics through the use of Biometric Sensors
spellingShingle Development of Emotional Game Mechanics through the use of Biometric Sensors
David Capelo Chaves Caminha
Outras ciências da engenharia e tecnologias
Other engineering and technologies
title_short Development of Emotional Game Mechanics through the use of Biometric Sensors
title_full Development of Emotional Game Mechanics through the use of Biometric Sensors
title_fullStr Development of Emotional Game Mechanics through the use of Biometric Sensors
title_full_unstemmed Development of Emotional Game Mechanics through the use of Biometric Sensors
title_sort Development of Emotional Game Mechanics through the use of Biometric Sensors
author David Capelo Chaves Caminha
author_facet David Capelo Chaves Caminha
author_role author
dc.contributor.author.fl_str_mv David Capelo Chaves Caminha
dc.subject.por.fl_str_mv Outras ciências da engenharia e tecnologias
Other engineering and technologies
topic Outras ciências da engenharia e tecnologias
Other engineering and technologies
description Every year gamers demand more from new games and thus arises the need to better immerse the player in the games. There are already ways to do this, namely through the use of virtual reality or motion controllers, that immerse the player in a visual or physical (by the use of movement) experience respectively, however this doesn't cover the emotional aspects of the player, which can be measured in terms of valence and arousal and together cover a wide range of emotions (eg. happiness, stress, afraid, etc.). It is believed that these emotions can be detected in the player and used to adapt the game he is playing thus improving his overall game experience. In fact, analysis and use of emotional content in multimedia experiences is becoming more and more popular and multiple videogame companies are investigating it's versatility (eg. Sony, Valve, etc.). Nonetheless the use of these tools is neither optimal nor practical.This dissertation's main goal is to develop a system capable of monitoring player emotions and explore different game mechanics that use biometric signal ultimately improving the gaming experience. Specifically there is the aim to develop a low-cost method of processing biometric signals usable in real-time and to study the effects of said mechanics in the affective experience. Furthermore we want to study in the context of affective game what are the best approaches in terms of gameplay adaptation.
publishDate 2017
dc.date.none.fl_str_mv 2017-07-18
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