Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
| Main Author: | |
|---|---|
| Publication Date: | 2020 |
| Other Authors: | , , , , |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/1822/69522 |
Summary: | Science and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system. |
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Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulatorBocciaGesture recognitionVirtual coachVirtual realityScience & TechnologyScience and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system.FCT - Fundação para a Ciência e a Tecnologia(690874).This article is supported by the project Deus ex Machina: NORTE – 01 – 0145 – FEDER - 000026, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Regional Development Fund (ERDF) and by national funds through FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/133314/2017.SCITEPRESS – Science and Technology PublicationsUniversidade do MinhoCalado, AlexandreMarcutti, SimoneSilva, Vinicius Corrêa AlvesVercelli, GianniNovais, PauloSoares, Filomena20202020-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/69522engCalado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, ISBN 978-989-758-402-2, pages 217-224. DOI: 10.5220/0009142602170224978-989-758-402-210.5220/0009142602170224https://www.scitepress.org/Link.aspx?doi=10.5220/0009142602170224info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:37:48Zoai:repositorium.sdum.uminho.pt:1822/69522Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:24:45.656010Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| title |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| spellingShingle |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator Calado, Alexandre Boccia Gesture recognition Virtual coach Virtual reality Science & Technology |
| title_short |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| title_full |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| title_fullStr |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| title_full_unstemmed |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| title_sort |
Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator |
| author |
Calado, Alexandre |
| author_facet |
Calado, Alexandre Marcutti, Simone Silva, Vinicius Corrêa Alves Vercelli, Gianni Novais, Paulo Soares, Filomena |
| author_role |
author |
| author2 |
Marcutti, Simone Silva, Vinicius Corrêa Alves Vercelli, Gianni Novais, Paulo Soares, Filomena |
| author2_role |
author author author author author |
| dc.contributor.none.fl_str_mv |
Universidade do Minho |
| dc.contributor.author.fl_str_mv |
Calado, Alexandre Marcutti, Simone Silva, Vinicius Corrêa Alves Vercelli, Gianni Novais, Paulo Soares, Filomena |
| dc.subject.por.fl_str_mv |
Boccia Gesture recognition Virtual coach Virtual reality Science & Technology |
| topic |
Boccia Gesture recognition Virtual coach Virtual reality Science & Technology |
| description |
Science and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system. |
| publishDate |
2020 |
| dc.date.none.fl_str_mv |
2020 2020-01-01T00:00:00Z |
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conference paper |
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info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/1822/69522 |
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http://hdl.handle.net/1822/69522 |
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eng |
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eng |
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Calado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, ISBN 978-989-758-402-2, pages 217-224. DOI: 10.5220/0009142602170224 978-989-758-402-2 10.5220/0009142602170224 https://www.scitepress.org/Link.aspx?doi=10.5220/0009142602170224 |
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openAccess |
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application/pdf |
| dc.publisher.none.fl_str_mv |
SCITEPRESS – Science and Technology Publications |
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SCITEPRESS – Science and Technology Publications |
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