Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator

Bibliographic Details
Main Author: Calado, Alexandre
Publication Date: 2020
Other Authors: Marcutti, Simone, Silva, Vinicius Corrêa Alves, Vercelli, Gianni, Novais, Paulo, Soares, Filomena
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/1822/69522
Summary: Science and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system.
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spelling Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulatorBocciaGesture recognitionVirtual coachVirtual realityScience & TechnologyScience and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system.FCT - Fundação para a Ciência e a Tecnologia(690874).This article is supported by the project Deus ex Machina: NORTE – 01 – 0145 – FEDER - 000026, supported by Norte Portugal Regional Operational Programme (NORTE 2020), under the PORTUGAL 2020 Partnership Agreement, through the European Regional Development Fund (ERDF) and by national funds through FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2019. Vinicius Silva also thanks FCT for the PhD scholarship SFRH/BD/133314/2017.SCITEPRESS – Science and Technology PublicationsUniversidade do MinhoCalado, AlexandreMarcutti, SimoneSilva, Vinicius Corrêa AlvesVercelli, GianniNovais, PauloSoares, Filomena20202020-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/69522engCalado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, ISBN 978-989-758-402-2, pages 217-224. DOI: 10.5220/0009142602170224978-989-758-402-210.5220/0009142602170224https://www.scitepress.org/Link.aspx?doi=10.5220/0009142602170224info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:37:48Zoai:repositorium.sdum.uminho.pt:1822/69522Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:24:45.656010Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
title Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
spellingShingle Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
Calado, Alexandre
Boccia
Gesture recognition
Virtual coach
Virtual reality
Science & Technology
title_short Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
title_full Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
title_fullStr Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
title_full_unstemmed Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
title_sort Towards a virtual coach for boccia: developing a virtual augmented interaction based on a boccia simulator
author Calado, Alexandre
author_facet Calado, Alexandre
Marcutti, Simone
Silva, Vinicius Corrêa Alves
Vercelli, Gianni
Novais, Paulo
Soares, Filomena
author_role author
author2 Marcutti, Simone
Silva, Vinicius Corrêa Alves
Vercelli, Gianni
Novais, Paulo
Soares, Filomena
author2_role author
author
author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Calado, Alexandre
Marcutti, Simone
Silva, Vinicius Corrêa Alves
Vercelli, Gianni
Novais, Paulo
Soares, Filomena
dc.subject.por.fl_str_mv Boccia
Gesture recognition
Virtual coach
Virtual reality
Science & Technology
topic Boccia
Gesture recognition
Virtual coach
Virtual reality
Science & Technology
description Science and Technology Publications, Lda. All rights reserved. Disability can be a factor that leads to social exclusion. Considering that involvement in society is paramount for a person with disability, participation in sports can be a powerful tool for inclusion. Based on this premise, the authors propose an intelligent virtual coach for Boccia to encourage the practice of this sport on persons with disabilities, while promoting social inclusion and shortening the learning curve for individuals new to the sport by learning about game strategy. The envisioned virtual coach will rely on Artificial Intelligence models, thus requiring the creation of large datasets, namely for ball placement and throwing movement recommendations. To answer these problems, this work is focused on the development of a Boccia simulator. With this simulator, it is possible to generate artificial gameplay images and allow the user to control an avatar with body tracking. Gesture recognition was implemented with a state-machine, thus enabling the player to throw the ball, with customizable physics, by performing one of two different throwing movements. This functionality can allow the recording of data describing the body movement associated with the placement of the ball in a certain position within the virtual court, which is essential for the proposed recommendation system.
publishDate 2020
dc.date.none.fl_str_mv 2020
2020-01-01T00:00:00Z
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url http://hdl.handle.net/1822/69522
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Calado, A.; Marcutti, S.; Silva, V.; Vercelli, G.; Novais, P. and Soares, F. (2020). Towards a Virtual Coach for Boccia: Developing a Virtual Augmented Interaction based on a Boccia Simulator.In Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 2: HUCAPP, ISBN 978-989-758-402-2, pages 217-224. DOI: 10.5220/0009142602170224
978-989-758-402-2
10.5220/0009142602170224
https://www.scitepress.org/Link.aspx?doi=10.5220/0009142602170224
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dc.publisher.none.fl_str_mv SCITEPRESS – Science and Technology Publications
publisher.none.fl_str_mv SCITEPRESS – Science and Technology Publications
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