An augmented system based on machine learning for boccia assisted gameplay

Detalhes bibliográficos
Autor(a) principal: Cruz, João
Data de Publicação: 2023
Outros Autores: Silva, Vinicius Corrêa Alves, Esteves, João Sena, Soares, Filomena
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: https://hdl.handle.net/1822/90050
Resumo: In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game.
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spelling An augmented system based on machine learning for boccia assisted gameplayActivity monitoringBocciaGesture recognitionMachine learningWearableIn order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game.FCT - Fundação para a Ciência e a Tecnologia(UIDB/00319/2020)SpringerUniversidade do MinhoCruz, JoãoSilva, Vinicius Corrêa AlvesEsteves, João SenaSoares, Filomena2023-102023-10-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/1822/90050eng978-3-031-45020-42367-33702367-338910.1007/978-3-031-45021-1_20978-3-031-45021-1https://link.springer.com/chapter/10.1007/978-3-031-45021-1_20info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-06-08T01:19:12Zoai:repositorium.sdum.uminho.pt:1822/90050Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:55:00.539527Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv An augmented system based on machine learning for boccia assisted gameplay
title An augmented system based on machine learning for boccia assisted gameplay
spellingShingle An augmented system based on machine learning for boccia assisted gameplay
Cruz, João
Activity monitoring
Boccia
Gesture recognition
Machine learning
Wearable
title_short An augmented system based on machine learning for boccia assisted gameplay
title_full An augmented system based on machine learning for boccia assisted gameplay
title_fullStr An augmented system based on machine learning for boccia assisted gameplay
title_full_unstemmed An augmented system based on machine learning for boccia assisted gameplay
title_sort An augmented system based on machine learning for boccia assisted gameplay
author Cruz, João
author_facet Cruz, João
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Soares, Filomena
author_role author
author2 Silva, Vinicius Corrêa Alves
Esteves, João Sena
Soares, Filomena
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Cruz, João
Silva, Vinicius Corrêa Alves
Esteves, João Sena
Soares, Filomena
dc.subject.por.fl_str_mv Activity monitoring
Boccia
Gesture recognition
Machine learning
Wearable
topic Activity monitoring
Boccia
Gesture recognition
Machine learning
Wearable
description In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game.
publishDate 2023
dc.date.none.fl_str_mv 2023-10
2023-10-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://hdl.handle.net/1822/90050
url https://hdl.handle.net/1822/90050
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-031-45020-4
2367-3370
2367-3389
10.1007/978-3-031-45021-1_20
978-3-031-45021-1
https://link.springer.com/chapter/10.1007/978-3-031-45021-1_20
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eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Springer
publisher.none.fl_str_mv Springer
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instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
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instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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