An augmented system based on machine learning for boccia assisted gameplay
| Autor(a) principal: | |
|---|---|
| Data de Publicação: | 2023 |
| Outros Autores: | , , |
| Idioma: | eng |
| Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Texto Completo: | https://hdl.handle.net/1822/90050 |
Resumo: | In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game. |
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An augmented system based on machine learning for boccia assisted gameplayActivity monitoringBocciaGesture recognitionMachine learningWearableIn order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game.FCT - Fundação para a Ciência e a Tecnologia(UIDB/00319/2020)SpringerUniversidade do MinhoCruz, JoãoSilva, Vinicius Corrêa AlvesEsteves, João SenaSoares, Filomena2023-102023-10-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://hdl.handle.net/1822/90050eng978-3-031-45020-42367-33702367-338910.1007/978-3-031-45021-1_20978-3-031-45021-1https://link.springer.com/chapter/10.1007/978-3-031-45021-1_20info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-06-08T01:19:12Zoai:repositorium.sdum.uminho.pt:1822/90050Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T14:55:00.539527Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
An augmented system based on machine learning for boccia assisted gameplay |
| title |
An augmented system based on machine learning for boccia assisted gameplay |
| spellingShingle |
An augmented system based on machine learning for boccia assisted gameplay Cruz, João Activity monitoring Boccia Gesture recognition Machine learning Wearable |
| title_short |
An augmented system based on machine learning for boccia assisted gameplay |
| title_full |
An augmented system based on machine learning for boccia assisted gameplay |
| title_fullStr |
An augmented system based on machine learning for boccia assisted gameplay |
| title_full_unstemmed |
An augmented system based on machine learning for boccia assisted gameplay |
| title_sort |
An augmented system based on machine learning for boccia assisted gameplay |
| author |
Cruz, João |
| author_facet |
Cruz, João Silva, Vinicius Corrêa Alves Esteves, João Sena Soares, Filomena |
| author_role |
author |
| author2 |
Silva, Vinicius Corrêa Alves Esteves, João Sena Soares, Filomena |
| author2_role |
author author author |
| dc.contributor.none.fl_str_mv |
Universidade do Minho |
| dc.contributor.author.fl_str_mv |
Cruz, João Silva, Vinicius Corrêa Alves Esteves, João Sena Soares, Filomena |
| dc.subject.por.fl_str_mv |
Activity monitoring Boccia Gesture recognition Machine learning Wearable |
| topic |
Activity monitoring Boccia Gesture recognition Machine learning Wearable |
| description |
In order to promote the practice of sports, several approaches using technology have been employed to gamify and augment the user experience. Following this trend, the research group proposed an approach to encourage the practice of Boccia, while promoting social inclusion and reducing the amount of time it takes for newcomers to the sport to become proficient by gaining knowledge of game tactics. The present work focus on the detection, in real-time, of Boccia gestures for the framework proposed in a previous work by using a wearable device to detect the gestures. To evaluate the correct functioning of the system, several types of tests were carried out. First, the developed machine learning model was evaluated in terms of accuracy, recall, among others. Then, the gesture detection system was tested with 15 participants that executed the different Boccia gestures while using the wearable placed on the wrist. Finally, tests were carried out to integrate the gesture detection module into the framework proposed in a previous work. The tests yielded positive results that allowed the validation of the use of the system in the Boccia game. |
| publishDate |
2023 |
| dc.date.none.fl_str_mv |
2023-10 2023-10-01T00:00:00Z |
| dc.type.driver.fl_str_mv |
conference paper |
| dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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publishedVersion |
| dc.identifier.uri.fl_str_mv |
https://hdl.handle.net/1822/90050 |
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https://hdl.handle.net/1822/90050 |
| dc.language.iso.fl_str_mv |
eng |
| language |
eng |
| dc.relation.none.fl_str_mv |
978-3-031-45020-4 2367-3370 2367-3389 10.1007/978-3-031-45021-1_20 978-3-031-45021-1 https://link.springer.com/chapter/10.1007/978-3-031-45021-1_20 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf |
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Springer |
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Springer |
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