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Accelerated epipolar geometry computation for 3D reconstruction using projective texturing

Bibliographic Details
Main Author: Rodrigues, Rui
Publication Date: 2004
Other Authors: Fernandes, António Ramires
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/1822/779
Summary: The process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods.
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spelling Accelerated epipolar geometry computation for 3D reconstruction using projective texturingEpipolar GeometryProjective Texturing3D reconstructionOpenGLThe process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods.Fundação para a Ciência e Tecnologia – PRAXIS XXI/BD/20322/99; Philips Research Laboratories (Eindhoven, The Netherlands).Association for Computing MachineryUniversidade do MinhoRodrigues, RuiFernandes, António Ramires20042004-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/779eng[INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 20, Budmerice, 2004 – “Conference on Computer Graphics : proceedings”. New York: ACM Press, 2004. ISBN 1-58113-967-5.]1-58113-967-5info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:07:25Zoai:repositorium.sdum.uminho.pt:1822/779Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:08:44.976256Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
title Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
spellingShingle Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
Rodrigues, Rui
Epipolar Geometry
Projective Texturing
3D reconstruction
OpenGL
title_short Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
title_full Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
title_fullStr Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
title_full_unstemmed Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
title_sort Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
author Rodrigues, Rui
author_facet Rodrigues, Rui
Fernandes, António Ramires
author_role author
author2 Fernandes, António Ramires
author2_role author
dc.contributor.none.fl_str_mv Universidade do Minho
dc.contributor.author.fl_str_mv Rodrigues, Rui
Fernandes, António Ramires
dc.subject.por.fl_str_mv Epipolar Geometry
Projective Texturing
3D reconstruction
OpenGL
topic Epipolar Geometry
Projective Texturing
3D reconstruction
OpenGL
description The process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods.
publishDate 2004
dc.date.none.fl_str_mv 2004
2004-01-01T00:00:00Z
dc.type.driver.fl_str_mv conference paper
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/1822/779
url http://hdl.handle.net/1822/779
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv [INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 20, Budmerice, 2004 – “Conference on Computer Graphics : proceedings”. New York: ACM Press, 2004. ISBN 1-58113-967-5.]
1-58113-967-5
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Association for Computing Machinery
publisher.none.fl_str_mv Association for Computing Machinery
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron:RCAAP
instname_str FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
instacron_str RCAAP
institution RCAAP
reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
collection Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
repository.name.fl_str_mv Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia
repository.mail.fl_str_mv info@rcaap.pt
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