Accelerated epipolar geometry computation for 3D reconstruction using projective texturing
Autor(a) principal: | |
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Data de Publicação: | 2004 |
Outros Autores: | |
Idioma: | eng |
Título da fonte: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Texto Completo: | http://hdl.handle.net/1822/779 |
Resumo: | The process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods. |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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https://opendoar.ac.uk/repository/7160 |
spelling |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturingEpipolar GeometryProjective Texturing3D reconstructionOpenGLThe process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods.Fundação para a Ciência e Tecnologia – PRAXIS XXI/BD/20322/99; Philips Research Laboratories (Eindhoven, The Netherlands).Association for Computing MachineryUniversidade do MinhoRodrigues, RuiFernandes, António Ramires20042004-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/779eng[INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 20, Budmerice, 2004 – “Conference on Computer Graphics : proceedings”. New York: ACM Press, 2004. ISBN 1-58113-967-5.]1-58113-967-5info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:07:25Zoai:repositorium.sdum.uminho.pt:1822/779Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:08:44.976256Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
title |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
spellingShingle |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing Rodrigues, Rui Epipolar Geometry Projective Texturing 3D reconstruction OpenGL |
title_short |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
title_full |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
title_fullStr |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
title_full_unstemmed |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
title_sort |
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing |
author |
Rodrigues, Rui |
author_facet |
Rodrigues, Rui Fernandes, António Ramires |
author_role |
author |
author2 |
Fernandes, António Ramires |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Universidade do Minho |
dc.contributor.author.fl_str_mv |
Rodrigues, Rui Fernandes, António Ramires |
dc.subject.por.fl_str_mv |
Epipolar Geometry Projective Texturing 3D reconstruction OpenGL |
topic |
Epipolar Geometry Projective Texturing 3D reconstruction OpenGL |
description |
The process of 3D reconstruction or depth estimation, is a complex one, and many methods often have several parameters that may require fine tunning to adapt to the scene and improve reconstruction results. Usability of these methods is directly related to their response time. Epipolar geometry, a fundamental tool used in 3D reconstruction, is commonly computed on the CPU. We propose to take advantage of the advances of graphic cards, to accelerate this process. Projective texturing will be used to transfer a significant part of the computational load from the CPU into the GPU. The new approach will be illustrated in the context of a previously published work for 3D point reconstruction from a set of static images. Test results show that gains of up to two orders of magnitude in terms of computation times can be achieved, when comparing current CPU's and GPU's. We conclude that this leads to an increase in usability of 3D reconstruction methods. |
publishDate |
2004 |
dc.date.none.fl_str_mv |
2004 2004-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
conference paper |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/1822/779 |
url |
http://hdl.handle.net/1822/779 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
[INTERNATIONAL CONFERENCE ON COMPUTER GRAPHICS AND INTERACTIVE TECHNIQUES, 20, Budmerice, 2004 – “Conference on Computer Graphics : proceedings”. New York: ACM Press, 2004. ISBN 1-58113-967-5.] 1-58113-967-5 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Association for Computing Machinery |
publisher.none.fl_str_mv |
Association for Computing Machinery |
dc.source.none.fl_str_mv |
reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia instacron:RCAAP |
instname_str |
FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
collection |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
repository.name.fl_str_mv |
Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
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1833595126560063488 |