Reflections on training next-gen industry workforce on secure software development
| Main Author: | |
|---|---|
| Publication Date: | 2023 |
| Other Authors: | , , , |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | http://hdl.handle.net/10071/28925 |
Summary: | The increasing number of security incidents highlights the growing importance of cybersecurity, particularly in industrial environments. Education and awareness of secure coding practices are fundamental to secure products and services. In this paper, we explore the potential of CyberSecurity Challenges (CSCs), a serious game that is designed to raise awareness of industrial software developers about secure coding, to train the next generation of professionals in undergraduate programs. Our work details how to tailor the game to the training environment and assesses its effectiveness through an experiment undertaken with 16 trainees. The findings of our work reveal that the CSC game can contribute to raising awareness of secure coding practices among next-generation trainees, and highlights the potential that the game has when used in an academic setting. |
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Reflections on training next-gen industry workforce on secure software developmentSecure programmingIndustrySecurity awarenessCybersecurityEducationCybersecurity challengesSerious gamesUndergraduate educationThe increasing number of security incidents highlights the growing importance of cybersecurity, particularly in industrial environments. Education and awareness of secure coding practices are fundamental to secure products and services. In this paper, we explore the potential of CyberSecurity Challenges (CSCs), a serious game that is designed to raise awareness of industrial software developers about secure coding, to train the next generation of professionals in undergraduate programs. Our work details how to tailor the game to the training environment and assesses its effectiveness through an experiment undertaken with 16 trainees. The findings of our work reveal that the CSC game can contribute to raising awareness of secure coding practices among next-generation trainees, and highlights the potential that the game has when used in an academic setting.Association for Computing Machinery2023-07-05T12:06:35Z2023-01-01T00:00:00Z20232023-07-05T13:04:03Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/28925eng978-1-4503-9956-210.1145/3593663.3593665Gasiba, T. E.Iosif, A.-C.Suppan, S.Lechner, U.Pinto-Albuquerque, M.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:39:17Zoai:repositorio.iscte-iul.pt:10071/28925Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:30:10.948062Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Reflections on training next-gen industry workforce on secure software development |
| title |
Reflections on training next-gen industry workforce on secure software development |
| spellingShingle |
Reflections on training next-gen industry workforce on secure software development Gasiba, T. E. Secure programming Industry Security awareness Cybersecurity Education Cybersecurity challenges Serious games Undergraduate education |
| title_short |
Reflections on training next-gen industry workforce on secure software development |
| title_full |
Reflections on training next-gen industry workforce on secure software development |
| title_fullStr |
Reflections on training next-gen industry workforce on secure software development |
| title_full_unstemmed |
Reflections on training next-gen industry workforce on secure software development |
| title_sort |
Reflections on training next-gen industry workforce on secure software development |
| author |
Gasiba, T. E. |
| author_facet |
Gasiba, T. E. Iosif, A.-C. Suppan, S. Lechner, U. Pinto-Albuquerque, M. |
| author_role |
author |
| author2 |
Iosif, A.-C. Suppan, S. Lechner, U. Pinto-Albuquerque, M. |
| author2_role |
author author author author |
| dc.contributor.author.fl_str_mv |
Gasiba, T. E. Iosif, A.-C. Suppan, S. Lechner, U. Pinto-Albuquerque, M. |
| dc.subject.por.fl_str_mv |
Secure programming Industry Security awareness Cybersecurity Education Cybersecurity challenges Serious games Undergraduate education |
| topic |
Secure programming Industry Security awareness Cybersecurity Education Cybersecurity challenges Serious games Undergraduate education |
| description |
The increasing number of security incidents highlights the growing importance of cybersecurity, particularly in industrial environments. Education and awareness of secure coding practices are fundamental to secure products and services. In this paper, we explore the potential of CyberSecurity Challenges (CSCs), a serious game that is designed to raise awareness of industrial software developers about secure coding, to train the next generation of professionals in undergraduate programs. Our work details how to tailor the game to the training environment and assesses its effectiveness through an experiment undertaken with 16 trainees. The findings of our work reveal that the CSC game can contribute to raising awareness of secure coding practices among next-generation trainees, and highlights the potential that the game has when used in an academic setting. |
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2023 |
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2023-07-05T12:06:35Z 2023-01-01T00:00:00Z 2023 2023-07-05T13:04:03Z |
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conference object |
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info:eu-repo/semantics/publishedVersion |
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http://hdl.handle.net/10071/28925 |
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eng |
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eng |
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978-1-4503-9956-2 10.1145/3593663.3593665 |
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Association for Computing Machinery |
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Association for Computing Machinery |
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