Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers
Main Author: | |
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Publication Date: | 2023 |
Other Authors: | |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10071/29173 |
Summary: | New, past, or, in development, are common attributes given to the Metaverse concept. Possibly it is all of that, but the most important is how we perceive it. Our lives are being influenced and transformed by technology which has a huge impact on our social, physical, and virtual representations. Regarding what many authors say about this concept we may question: how do real people represent the Metaverse? The main objective of this study is to analyze how Portuguese adults think and feel about this concept. To achieve this goal, two focus groups were conducted, with a total of 8 participants - Portuguese adults, all of them digital gamers. The results showed us expected and unexpected findings that probably rely on the (still in development) definition of what is and what will be the Metaverse. The results will offer us a deep understanding of which concepts can be more relevant for our research, as items and dimensions to be considered in a Ph.D. research in development. |
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Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamersMetaverseVirtual realityGamingTechnologyNew, past, or, in development, are common attributes given to the Metaverse concept. Possibly it is all of that, but the most important is how we perceive it. Our lives are being influenced and transformed by technology which has a huge impact on our social, physical, and virtual representations. Regarding what many authors say about this concept we may question: how do real people represent the Metaverse? The main objective of this study is to analyze how Portuguese adults think and feel about this concept. To achieve this goal, two focus groups were conducted, with a total of 8 participants - Portuguese adults, all of them digital gamers. The results showed us expected and unexpected findings that probably rely on the (still in development) definition of what is and what will be the Metaverse. The results will offer us a deep understanding of which concepts can be more relevant for our research, as items and dimensions to be considered in a Ph.D. research in development.IEEE2025-08-14T00:00:00Z2023-01-01T00:00:00Z20232023-08-28T14:26:50Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/29173eng978-989-33-4792-82166-072710.23919/CISTI58278.2023.10211283Cruz, M.Oliveira, A.info:eu-repo/semantics/embargoedAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:06:33Zoai:repositorio.iscte-iul.pt:10071/29173Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:15:47.261995Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
title |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
spellingShingle |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers Cruz, M. Metaverse Virtual reality Gaming Technology |
title_short |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
title_full |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
title_fullStr |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
title_full_unstemmed |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
title_sort |
Hi doctor strange! Play it again, and discover the metaverse: Perceptions of the metaverse among gamers |
author |
Cruz, M. |
author_facet |
Cruz, M. Oliveira, A. |
author_role |
author |
author2 |
Oliveira, A. |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Cruz, M. Oliveira, A. |
dc.subject.por.fl_str_mv |
Metaverse Virtual reality Gaming Technology |
topic |
Metaverse Virtual reality Gaming Technology |
description |
New, past, or, in development, are common attributes given to the Metaverse concept. Possibly it is all of that, but the most important is how we perceive it. Our lives are being influenced and transformed by technology which has a huge impact on our social, physical, and virtual representations. Regarding what many authors say about this concept we may question: how do real people represent the Metaverse? The main objective of this study is to analyze how Portuguese adults think and feel about this concept. To achieve this goal, two focus groups were conducted, with a total of 8 participants - Portuguese adults, all of them digital gamers. The results showed us expected and unexpected findings that probably rely on the (still in development) definition of what is and what will be the Metaverse. The results will offer us a deep understanding of which concepts can be more relevant for our research, as items and dimensions to be considered in a Ph.D. research in development. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-01-01T00:00:00Z 2023 2023-08-28T14:26:50Z 2025-08-14T00:00:00Z |
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conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
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publishedVersion |
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http://hdl.handle.net/10071/29173 |
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http://hdl.handle.net/10071/29173 |
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eng |
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eng |
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978-989-33-4792-8 2166-0727 10.23919/CISTI58278.2023.10211283 |
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IEEE |
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IEEE |
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