Technology and special educational needs: let's play “Doing Good Deeds!”
Main Author: | |
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Publication Date: | 2017 |
Other Authors: | , , , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/1822/51015 |
Summary: | “Doing Good Deeds!” is a game directed to children with special needs, in pre and elementary school age that aims to promote the development of social skills in diferente contexts. Structurally, this game has available a set of Avatars that players can choose to represent them. To adapt the game to each child, an administration module was developed, corresponding to the back office of the game, which allows the educator to create or change contexts, difficulty levels and sequences. This module includes also the visualization of the user performance, in particular the duration of each game, the number of attempts with and without success, allowing the educator to analyze the progress of each player. |
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Technology and special educational needs: let's play “Doing Good Deeds!”Special Education NeedsSocial CompetenciesSerious GamesChildrenCiências Sociais::Ciências da EducaçãoSocial Sciences“Doing Good Deeds!” is a game directed to children with special needs, in pre and elementary school age that aims to promote the development of social skills in diferente contexts. Structurally, this game has available a set of Avatars that players can choose to represent them. To adapt the game to each child, an administration module was developed, corresponding to the back office of the game, which allows the educator to create or change contexts, difficulty levels and sequences. This module includes also the visualization of the user performance, in particular the duration of each game, the number of attempts with and without success, allowing the educator to analyze the progress of each player.The authors would like to express their acknowledgments to COMPETE: POCI-01-0145-FEDER-007043 and FCT – Fundação para a Ciência e Tecnologia within the Project Scope: UID/CEC/00319/2013 for the support. The authors are also grateful to the Portuguese Foundation for the Science and Technology (FCT) through the financial support, Pest-OE/CED/UI1661/2014 projects, FEDER funds through the Competitivity Factors Operational Program – COMPETE.info:eu-repo/semantics/publishedVersionInstitute of Electrical and Electronics Engineers (IEEE)Universidade do MinhoSoares, FilomenaCarvalho, VitorSilva, JoaquimPereira, Ana Paula da SilvaMoreira, FátimaMatos, Demétrio Ferreira20172017-01-01T00:00:00Zconference paperinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/1822/51015engSoares, F.; Carvalho, V.; Silva, J.; Pereira, A. P. S.; Moreira, F. ;Matos, D. (2017). Technology and Special Educational Needs: Let’s Play “Doing Good Deeds!” (pp. 1481-1486). Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON), 25 a 28 de April Athens, Greece.978-1-5090-5466-42165-956710.1109/EDUCON.2017.7943044info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-05-11T05:28:59Zoai:repositorium.sdum.uminho.pt:1822/51015Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T15:19:55.197547Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Technology and special educational needs: let's play “Doing Good Deeds!” |
title |
Technology and special educational needs: let's play “Doing Good Deeds!” |
spellingShingle |
Technology and special educational needs: let's play “Doing Good Deeds!” Soares, Filomena Special Education Needs Social Competencies Serious Games Children Ciências Sociais::Ciências da Educação Social Sciences |
title_short |
Technology and special educational needs: let's play “Doing Good Deeds!” |
title_full |
Technology and special educational needs: let's play “Doing Good Deeds!” |
title_fullStr |
Technology and special educational needs: let's play “Doing Good Deeds!” |
title_full_unstemmed |
Technology and special educational needs: let's play “Doing Good Deeds!” |
title_sort |
Technology and special educational needs: let's play “Doing Good Deeds!” |
author |
Soares, Filomena |
author_facet |
Soares, Filomena Carvalho, Vitor Silva, Joaquim Pereira, Ana Paula da Silva Moreira, Fátima Matos, Demétrio Ferreira |
author_role |
author |
author2 |
Carvalho, Vitor Silva, Joaquim Pereira, Ana Paula da Silva Moreira, Fátima Matos, Demétrio Ferreira |
author2_role |
author author author author author |
dc.contributor.none.fl_str_mv |
Universidade do Minho |
dc.contributor.author.fl_str_mv |
Soares, Filomena Carvalho, Vitor Silva, Joaquim Pereira, Ana Paula da Silva Moreira, Fátima Matos, Demétrio Ferreira |
dc.subject.por.fl_str_mv |
Special Education Needs Social Competencies Serious Games Children Ciências Sociais::Ciências da Educação Social Sciences |
topic |
Special Education Needs Social Competencies Serious Games Children Ciências Sociais::Ciências da Educação Social Sciences |
description |
“Doing Good Deeds!” is a game directed to children with special needs, in pre and elementary school age that aims to promote the development of social skills in diferente contexts. Structurally, this game has available a set of Avatars that players can choose to represent them. To adapt the game to each child, an administration module was developed, corresponding to the back office of the game, which allows the educator to create or change contexts, difficulty levels and sequences. This module includes also the visualization of the user performance, in particular the duration of each game, the number of attempts with and without success, allowing the educator to analyze the progress of each player. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017 2017-01-01T00:00:00Z |
dc.type.driver.fl_str_mv |
conference paper |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/1822/51015 |
url |
http://hdl.handle.net/1822/51015 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Soares, F.; Carvalho, V.; Silva, J.; Pereira, A. P. S.; Moreira, F. ;Matos, D. (2017). Technology and Special Educational Needs: Let’s Play “Doing Good Deeds!” (pp. 1481-1486). Proceedings of 2017 IEEE Global Engineering Education Conference (EDUCON), 25 a 28 de April Athens, Greece. 978-1-5090-5466-4 2165-9567 10.1109/EDUCON.2017.7943044 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers (IEEE) |
publisher.none.fl_str_mv |
Institute of Electrical and Electronics Engineers (IEEE) |
dc.source.none.fl_str_mv |
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