VR serious game to treat schizophrenia
Main Author: | |
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Publication Date: | 2022 |
Other Authors: | |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10198/26920 |
Summary: | The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia. |
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VR serious game to treat schizophreniaVirtual realitySchizophreniaMental illnessHealth careSerious gameThe present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia.Biblioteca Digital do IPBAntunes, Alexandre FernandesDeusdado, Leonel2023-02-13T11:11:30Z20222022-01-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10198/26920engAntunes, Alexandre; Deusdado, Leonel (2022). VR serious game to treat schizophrenia. In Symposium of Applied Science for Young Researchers - SASYR.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-25T12:18:05Zoai:bibliotecadigital.ipb.pt:10198/26920Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T11:45:47.564821Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
VR serious game to treat schizophrenia |
title |
VR serious game to treat schizophrenia |
spellingShingle |
VR serious game to treat schizophrenia Antunes, Alexandre Fernandes Virtual reality Schizophrenia Mental illness Health care Serious game |
title_short |
VR serious game to treat schizophrenia |
title_full |
VR serious game to treat schizophrenia |
title_fullStr |
VR serious game to treat schizophrenia |
title_full_unstemmed |
VR serious game to treat schizophrenia |
title_sort |
VR serious game to treat schizophrenia |
author |
Antunes, Alexandre Fernandes |
author_facet |
Antunes, Alexandre Fernandes Deusdado, Leonel |
author_role |
author |
author2 |
Deusdado, Leonel |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Biblioteca Digital do IPB |
dc.contributor.author.fl_str_mv |
Antunes, Alexandre Fernandes Deusdado, Leonel |
dc.subject.por.fl_str_mv |
Virtual reality Schizophrenia Mental illness Health care Serious game |
topic |
Virtual reality Schizophrenia Mental illness Health care Serious game |
description |
The present work aims to optimize and produce scenarios of a serious game, and improve its immersiveness, enabling the capture of feedbacks, by configuring sensors that can monitor the user of the application for changes in the game in real time, making it possible to have better control over the player’s experience. With this, progressing research into the improvements of virtual reality when applied to the treatment of people with schizophrenia. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022 2022-01-01T00:00:00Z 2023-02-13T11:11:30Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10198/26920 |
url |
http://hdl.handle.net/10198/26920 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
Antunes, Alexandre; Deusdado, Leonel (2022). VR serious game to treat schizophrenia. In Symposium of Applied Science for Young Researchers - SASYR. |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.source.none.fl_str_mv |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
repository.mail.fl_str_mv |
info@rcaap.pt |
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