Building a pervasive social gaming experience using SocialPG

Bibliographic Details
Main Author: Valera-Aranguren, Ramón
Publication Date: 2022
Other Authors: Rodriguez, Patricia Paderewski, Gutierrez Vela, Francisco Luis, Arango-López, Jeferson, Moreira, Fernando
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/4396
https://doi.org/10.1111/exsy.13023
Summary: Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.
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spelling Building a pervasive social gaming experience using SocialPGPervasive computingPervasive gamesSocial gaming experiencePervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.Wiley2022-08-02T09:37:49Z2022-08-022022-05-15T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfValera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396http://hdl.handle.net/11328/4396Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396http://hdl.handle.net/11328/4396https://doi.org/10.1111/exsy.13023eng0266-4720 (Print)1468-0394 (Electronic)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessValera-Aranguren, RamónRodriguez, Patricia PaderewskiGutierrez Vela, Francisco LuisArango-López, JefersonMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:03:20Zoai:repositorio.upt.pt:11328/4396Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:27:57.470162Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Building a pervasive social gaming experience using SocialPG
title Building a pervasive social gaming experience using SocialPG
spellingShingle Building a pervasive social gaming experience using SocialPG
Valera-Aranguren, Ramón
Pervasive computing
Pervasive games
Social gaming experience
title_short Building a pervasive social gaming experience using SocialPG
title_full Building a pervasive social gaming experience using SocialPG
title_fullStr Building a pervasive social gaming experience using SocialPG
title_full_unstemmed Building a pervasive social gaming experience using SocialPG
title_sort Building a pervasive social gaming experience using SocialPG
author Valera-Aranguren, Ramón
author_facet Valera-Aranguren, Ramón
Rodriguez, Patricia Paderewski
Gutierrez Vela, Francisco Luis
Arango-López, Jeferson
Moreira, Fernando
author_role author
author2 Rodriguez, Patricia Paderewski
Gutierrez Vela, Francisco Luis
Arango-López, Jeferson
Moreira, Fernando
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Valera-Aranguren, Ramón
Rodriguez, Patricia Paderewski
Gutierrez Vela, Francisco Luis
Arango-López, Jeferson
Moreira, Fernando
dc.subject.por.fl_str_mv Pervasive computing
Pervasive games
Social gaming experience
topic Pervasive computing
Pervasive games
Social gaming experience
description Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.
publishDate 2022
dc.date.none.fl_str_mv 2022-08-02T09:37:49Z
2022-08-02
2022-05-15T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396
http://hdl.handle.net/11328/4396
Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396
http://hdl.handle.net/11328/4396
https://doi.org/10.1111/exsy.13023
identifier_str_mv Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396
url http://hdl.handle.net/11328/4396
https://doi.org/10.1111/exsy.13023
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