Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning
| Main Author: | |
|---|---|
| Publication Date: | 2023 |
| Format: | Article |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | https://hdl.handle.net/10316/112394 https://doi.org/10.24140/ijfma.v8.n1.01 |
Summary: | Games are popular as ever. Professionals from every field are trying to build their serious games, combining engaging playability with simulation and learning outcomes. Urban planning is no exception. However, materializing these games is no easy task. We propose a serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide. For this, we tested two collaborative games with architecture students. Although different, the games have similar core mechanical and economic systems, modelling urban zones with hexagons and squares. The experience revealed some pitfalls to avoid in game-based planning practice and helped to define a development process for serious games for urban planning. |
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Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planningBoard gamesCollaborative PlanningGame DesignSerious GamesUrban PlanningGames are popular as ever. Professionals from every field are trying to build their serious games, combining engaging playability with simulation and learning outcomes. Urban planning is no exception. However, materializing these games is no easy task. We propose a serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide. For this, we tested two collaborative games with architecture students. Although different, the games have similar core mechanical and economic systems, modelling urban zones with hexagons and squares. The experience revealed some pitfalls to avoid in game-based planning practice and helped to define a development process for serious games for urban planning.Lusofona University2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://hdl.handle.net/10316/112394https://hdl.handle.net/10316/112394https://doi.org/10.24140/ijfma.v8.n1.01eng21839271Sousa, Micaelinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-01-31T10:21:38Zoai:estudogeral.uc.pt:10316/112394Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T06:05:03.069180Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| title |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| spellingShingle |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning Sousa, Micael Board games Collaborative Planning Game Design Serious Games Urban Planning |
| title_short |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| title_full |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| title_fullStr |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| title_full_unstemmed |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| title_sort |
Modeling Urban Spaces with Cubes: Building analogue serious games for collaborative planning |
| author |
Sousa, Micael |
| author_facet |
Sousa, Micael |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Sousa, Micael |
| dc.subject.por.fl_str_mv |
Board games Collaborative Planning Game Design Serious Games Urban Planning |
| topic |
Board games Collaborative Planning Game Design Serious Games Urban Planning |
| description |
Games are popular as ever. Professionals from every field are trying to build their serious games, combining engaging playability with simulation and learning outcomes. Urban planning is no exception. However, materializing these games is no easy task. We propose a serious game development process to combine modern board game mechanisms with realistic urban maps, profiting from the simplicity, flexibility, and collaboration dynamics analogue games provide. For this, we tested two collaborative games with architecture students. Although different, the games have similar core mechanical and economic systems, modelling urban zones with hexagons and squares. The experience revealed some pitfalls to avoid in game-based planning practice and helped to define a development process for serious games for urban planning. |
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2023 |
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2023 |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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article |
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publishedVersion |
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https://hdl.handle.net/10316/112394 https://hdl.handle.net/10316/112394 https://doi.org/10.24140/ijfma.v8.n1.01 |
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https://hdl.handle.net/10316/112394 https://doi.org/10.24140/ijfma.v8.n1.01 |
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eng |
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eng |
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21839271 |
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Lusofona University |
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Lusofona University |
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