A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
| Main Author: | |
|---|---|
| Publication Date: | 2020 |
| Format: | Article |
| Language: | eng |
| Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
| Download full: | https://hdl.handle.net/10316/101330 https://doi.org/10.3389/fcomp.2020.00037 |
Summary: | Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices. |
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A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a Citycollaborative planningserious gamesboard gamestabletop gamesurban gamesRational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices.2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://hdl.handle.net/10316/101330https://hdl.handle.net/10316/101330https://doi.org/10.3389/fcomp.2020.00037eng2624-9898Sousa, Micaelinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2022-08-23T20:39:28Zoai:estudogeral.uc.pt:10316/101330Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T05:50:46.392657Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
| dc.title.none.fl_str_mv |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| title |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| spellingShingle |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City Sousa, Micael collaborative planning serious games board games tabletop games urban games |
| title_short |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| title_full |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| title_fullStr |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| title_full_unstemmed |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| title_sort |
A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City |
| author |
Sousa, Micael |
| author_facet |
Sousa, Micael |
| author_role |
author |
| dc.contributor.author.fl_str_mv |
Sousa, Micael |
| dc.subject.por.fl_str_mv |
collaborative planning serious games board games tabletop games urban games |
| topic |
collaborative planning serious games board games tabletop games urban games |
| description |
Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices. |
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2020 |
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2020 |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/article |
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https://hdl.handle.net/10316/101330 https://hdl.handle.net/10316/101330 https://doi.org/10.3389/fcomp.2020.00037 |
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https://hdl.handle.net/10316/101330 https://doi.org/10.3389/fcomp.2020.00037 |
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eng |
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eng |
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2624-9898 |
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