A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City

Bibliographic Details
Main Author: Sousa, Micael
Publication Date: 2020
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: https://hdl.handle.net/10316/101330
https://doi.org/10.3389/fcomp.2020.00037
Summary: Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices.
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spelling A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a Citycollaborative planningserious gamesboard gamestabletop gamesurban gamesRational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices.2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://hdl.handle.net/10316/101330https://hdl.handle.net/10316/101330https://doi.org/10.3389/fcomp.2020.00037eng2624-9898Sousa, Micaelinfo:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2022-08-23T20:39:28Zoai:estudogeral.uc.pt:10316/101330Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T05:50:46.392657Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
title A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
spellingShingle A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
Sousa, Micael
collaborative planning
serious games
board games
tabletop games
urban games
title_short A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
title_full A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
title_fullStr A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
title_full_unstemmed A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
title_sort A Planning Game Over a Map: Playing Cards and Moving Bits to Collaboratively Plan a City
author Sousa, Micael
author_facet Sousa, Micael
author_role author
dc.contributor.author.fl_str_mv Sousa, Micael
dc.subject.por.fl_str_mv collaborative planning
serious games
board games
tabletop games
urban games
topic collaborative planning
serious games
board games
tabletop games
urban games
description Rational systemic planning and collaborative planning seem to be two conflicting approaches in spatial planning practice and research. However, some authors are trying to make them compliant through new approaches that are more human centered. Applying games to planning processes can be one of many solutions to consider. This article describes the process of developing an analog game session and the first test of this serious board game approach. This game approach began withmodern board game design elements as a starting design base and was adapted for further developments in game-based planning processes, following the methods of serious games through the adaptation of the design, play, experience framework. The purpose of this game session is to create a simple and flexible tool to train students and future planners for the use of games in the development of collaborative urban planning processes, contributing to filling the gap created by the absence of simple and flexible games to use in daily planning practices.
publishDate 2020
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https://hdl.handle.net/10316/101330
https://doi.org/10.3389/fcomp.2020.00037
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https://doi.org/10.3389/fcomp.2020.00037
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