Meaningful learning: Motivations of older adults in serious games

Bibliographic Details
Main Author: Cardona, Johnny Salazar
Publication Date: 2023
Other Authors: Arango-López, Jeferson, Gutiérrez Vela, Francisco Luis, Moreira, Fernando
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/4887
https://doi.org/10.1007/s10209-023-00987-y
Summary: Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.
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spelling Meaningful learning: Motivations of older adults in serious gamesLearningSustainabilitySerious gamesOlder adultsMotivationsSocial sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.Springer2023-07-05T11:05:43Z2023-07-052023-03-14T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfCardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2023). Meaningful learning: Motivations of older adults in serious games. Universal Access in the Information Society (UAIS), (Published online: 14 march 2023), 1-16. https://doi.org/10.1007/s10209-023-00987-y. Repositório Institucional UPT. http://hdl.handle.net/11328/4887http://hdl.handle.net/11328/4887Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2023). Meaningful learning: Motivations of older adults in serious games. Universal Access in the Information Society (UAIS), (Published online: 14 march 2023), 1-16. https://doi.org/10.1007/s10209-023-00987-y. Repositório Institucional UPT. http://hdl.handle.net/11328/4887http://hdl.handle.net/11328/4887https://doi.org/10.1007/s10209-023-00987-yeng1615-5297https://link.springer.com/article/10.1007/s10209-023-00987-yinfo:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessCardona, Johnny SalazarArango-López, JefersonGutiérrez Vela, Francisco LuisMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:04:42Zoai:repositorio.upt.pt:11328/4887Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:30:59.436292Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Meaningful learning: Motivations of older adults in serious games
title Meaningful learning: Motivations of older adults in serious games
spellingShingle Meaningful learning: Motivations of older adults in serious games
Cardona, Johnny Salazar
Learning
Sustainability
Serious games
Older adults
Motivations
title_short Meaningful learning: Motivations of older adults in serious games
title_full Meaningful learning: Motivations of older adults in serious games
title_fullStr Meaningful learning: Motivations of older adults in serious games
title_full_unstemmed Meaningful learning: Motivations of older adults in serious games
title_sort Meaningful learning: Motivations of older adults in serious games
author Cardona, Johnny Salazar
author_facet Cardona, Johnny Salazar
Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author_role author
author2 Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author2_role author
author
author
dc.contributor.author.fl_str_mv Cardona, Johnny Salazar
Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
dc.subject.por.fl_str_mv Learning
Sustainability
Serious games
Older adults
Motivations
topic Learning
Sustainability
Serious games
Older adults
Motivations
description Social sustainability is the generation of significant behaviors through balanced levels of education, learning and awareness so that the population has a good standard of living, achieves self-improvement and supports society. This can be achieved with various strategies, one of which is learning through games, which has gained popularity in recent years due to positive results. This is effectively achieved through serious gaming, which is growing steadily, mostly in education and healthcare. This type of strategy has been typically used in young populations with a transparent interaction with technological processes that facilitate its application. However, one cannot neglect other populations such as the elderly, who may experience a technology gap and may not perceive this type of initiative in the best light. The purpose of this article is to identify the different motivations that can encourage older adults to use serious games to encourage learning processes through technology. For this purpose, different previous research on gaming experiences with older adults has been identified, from which it was possible to categorize a series of factors that motivate this population. Subsequently, we represented these factors by means of a model of motivation for the elderly and, to be able to use it, we have defined a set of heuristics based on this model. Finally, we used the heuristics by means of a questionnaire to evaluate the design of serious gaming for older adults, obtaining positive results for the use of these elements to guide the design and construction of serious games for learning in older adults.
publishDate 2023
dc.date.none.fl_str_mv 2023-07-05T11:05:43Z
2023-07-05
2023-03-14T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2023). Meaningful learning: Motivations of older adults in serious games. Universal Access in the Information Society (UAIS), (Published online: 14 march 2023), 1-16. https://doi.org/10.1007/s10209-023-00987-y. Repositório Institucional UPT. http://hdl.handle.net/11328/4887
http://hdl.handle.net/11328/4887
Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2023). Meaningful learning: Motivations of older adults in serious games. Universal Access in the Information Society (UAIS), (Published online: 14 march 2023), 1-16. https://doi.org/10.1007/s10209-023-00987-y. Repositório Institucional UPT. http://hdl.handle.net/11328/4887
http://hdl.handle.net/11328/4887
https://doi.org/10.1007/s10209-023-00987-y
identifier_str_mv Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2023). Meaningful learning: Motivations of older adults in serious games. Universal Access in the Information Society (UAIS), (Published online: 14 march 2023), 1-16. https://doi.org/10.1007/s10209-023-00987-y. Repositório Institucional UPT. http://hdl.handle.net/11328/4887
url http://hdl.handle.net/11328/4887
https://doi.org/10.1007/s10209-023-00987-y
dc.language.iso.fl_str_mv eng
language eng
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https://link.springer.com/article/10.1007/s10209-023-00987-y
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