Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review

Bibliographic Details
Main Author: Cardona, Johnny Salazar
Publication Date: 2022
Other Authors: Arango-López, Jeferson, Gutiérrez Vela, Francisco Luis, Moreira, Fernando
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/11328/4383
https://doi.org/10.1007/978-3-031-04819-7_42
Summary: Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.
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spelling Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature reviewPervasive experiencesPlayabilityOlder adultsGame experiencePlayer experienceGames have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.Springer, Cham2022-08-01T12:35:06Z2022-08-012022-05-17T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfCardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383http://hdl.handle.net/11328/4383Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383http://hdl.handle.net/11328/4383https://doi.org/10.1007/978-3-031-04819-7_42eng978-3-031-04818-0 (Print)978-3-031-04819-7 (Online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessCardona, Johnny SalazarArango-López, JefersonGutiérrez Vela, Francisco LuisMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:05:17Zoai:repositorio.upt.pt:11328/4383Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:32:17.684371Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
title Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
spellingShingle Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
Cardona, Johnny Salazar
Pervasive experiences
Playability
Older adults
Game experience
Player experience
title_short Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
title_full Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
title_fullStr Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
title_full_unstemmed Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
title_sort Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
author Cardona, Johnny Salazar
author_facet Cardona, Johnny Salazar
Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author_role author
author2 Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
author2_role author
author
author
dc.contributor.author.fl_str_mv Cardona, Johnny Salazar
Arango-López, Jeferson
Gutiérrez Vela, Francisco Luis
Moreira, Fernando
dc.subject.por.fl_str_mv Pervasive experiences
Playability
Older adults
Game experience
Player experience
topic Pervasive experiences
Playability
Older adults
Game experience
Player experience
description Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.
publishDate 2022
dc.date.none.fl_str_mv 2022-08-01T12:35:06Z
2022-08-01
2022-05-17T00:00:00Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383
http://hdl.handle.net/11328/4383
Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383
http://hdl.handle.net/11328/4383
https://doi.org/10.1007/978-3-031-04819-7_42
identifier_str_mv Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383
url http://hdl.handle.net/11328/4383
https://doi.org/10.1007/978-3-031-04819-7_42
dc.language.iso.fl_str_mv eng
language eng
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dc.publisher.none.fl_str_mv Springer, Cham
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