Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review
Main Author: | |
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Publication Date: | 2022 |
Other Authors: | , , |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/11328/4383 https://doi.org/10.1007/978-3-031-04819-7_42 |
Summary: | Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts. |
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Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature reviewPervasive experiencesPlayabilityOlder adultsGame experiencePlayer experienceGames have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts.Springer, Cham2022-08-01T12:35:06Z2022-08-012022-05-17T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfCardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383http://hdl.handle.net/11328/4383Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383http://hdl.handle.net/11328/4383https://doi.org/10.1007/978-3-031-04819-7_42eng978-3-031-04818-0 (Print)978-3-031-04819-7 (Online)info:eu-repo/semantics/restrictedAccessinfo:eu-repo/semantics/openAccessCardona, Johnny SalazarArango-López, JefersonGutiérrez Vela, Francisco LuisMoreira, Fernandoreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-04-24T02:05:17Zoai:repositorio.upt.pt:11328/4383Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:32:17.684371Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
title |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
spellingShingle |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review Cardona, Johnny Salazar Pervasive experiences Playability Older adults Game experience Player experience |
title_short |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
title_full |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
title_fullStr |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
title_full_unstemmed |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
title_sort |
Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review |
author |
Cardona, Johnny Salazar |
author_facet |
Cardona, Johnny Salazar Arango-López, Jeferson Gutiérrez Vela, Francisco Luis Moreira, Fernando |
author_role |
author |
author2 |
Arango-López, Jeferson Gutiérrez Vela, Francisco Luis Moreira, Fernando |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Cardona, Johnny Salazar Arango-López, Jeferson Gutiérrez Vela, Francisco Luis Moreira, Fernando |
dc.subject.por.fl_str_mv |
Pervasive experiences Playability Older adults Game experience Player experience |
topic |
Pervasive experiences Playability Older adults Game experience Player experience |
description |
Games have had a growth and have been applied in different areas other than fun or entertainment. In the case of older adults, they are used as a mechanism to increase physical activity or improve cognitive training. Traditionally, games generate entertainment through consoles with motion sensors, traditional digital games or mobile devices. These initiatives can be improved when used in older adults considering the particularities of these people. Improvements can focus on both the gameplay and the design of the experience offered to the player as well as their subsequent evaluation. For this reason, we conducted a systematic review of the literature to identify the actual advances in these areas. Also, through the review it was possible to identify that games have been used to generate deeper and more complete experiences such as those offered by pervasivity in a variety of contexts. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-08-01T12:35:06Z 2022-08-01 2022-05-17T00:00:00Z |
dc.type.driver.fl_str_mv |
conference object |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383 http://hdl.handle.net/11328/4383 Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383 http://hdl.handle.net/11328/4383 https://doi.org/10.1007/978-3-031-04819-7_42 |
identifier_str_mv |
Cardona, J. S., Arango Lopez, J., Gutiérrez Vela, F. L., & Moreira, F. (2022). Older adults and games from a perspective of playability, game experience and pervasive environments: A systematics literature review. In A. Rocha, H. Adeli, G. Dzemyda, F. Moreira (Eds.), Information Systems and Technologies. WorldCIST 2022. Lecture Notes in Networks and Systems, (vol. 469, pp. 444-453). Springer, Cham. https://doi.org/10.1007/978-3-031-04819-7_42. Repositório Institucional UPT. http://hdl.handle.net/11328/4383 |
url |
http://hdl.handle.net/11328/4383 https://doi.org/10.1007/978-3-031-04819-7_42 |
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eng |
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Springer, Cham |
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Springer, Cham |
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