Gamification: a key determinant of massive open online course (MOOC) success
Main Author: | |
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Publication Date: | 2018 |
Other Authors: | , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10071/16223 |
Summary: | Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs. |
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Gamification: a key determinant of massive open online course (MOOC) successMassive open online coursesMOOCGamificatione-LearningInformation systemsMOOC success modelMassive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs.Elsevier2018-06-26T11:50:53Z2019-06-26T00:00:00Z2019-01-01T00:00:00Z20192019-01-15T12:26:19Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10071/16223eng0378-720610.1016/j.im.2018.06.003Aparicio, M.Oliveira, T.Bação, F.Painho, M.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:25:26Zoai:repositorio.iscte-iul.pt:10071/16223Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:23:10.086759Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Gamification: a key determinant of massive open online course (MOOC) success |
title |
Gamification: a key determinant of massive open online course (MOOC) success |
spellingShingle |
Gamification: a key determinant of massive open online course (MOOC) success Aparicio, M. Massive open online courses MOOC Gamification e-Learning Information systems MOOC success model |
title_short |
Gamification: a key determinant of massive open online course (MOOC) success |
title_full |
Gamification: a key determinant of massive open online course (MOOC) success |
title_fullStr |
Gamification: a key determinant of massive open online course (MOOC) success |
title_full_unstemmed |
Gamification: a key determinant of massive open online course (MOOC) success |
title_sort |
Gamification: a key determinant of massive open online course (MOOC) success |
author |
Aparicio, M. |
author_facet |
Aparicio, M. Oliveira, T. Bação, F. Painho, M. |
author_role |
author |
author2 |
Oliveira, T. Bação, F. Painho, M. |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Aparicio, M. Oliveira, T. Bação, F. Painho, M. |
dc.subject.por.fl_str_mv |
Massive open online courses MOOC Gamification e-Learning Information systems MOOC success model |
topic |
Massive open online courses MOOC Gamification e-Learning Information systems MOOC success model |
description |
Massive open online courses (MOOCs), contribute significantly to individual empowerment because they can help people learn about a wide range of topics. To realize the full potential of MOOCs, we need to understand their factors of success, here defined as the use, user satisfaction, along the individual and organizational performance resulting from the user involvement. We propose a theoretical framework to identify the determinants of successful MOOCs, and empirically measure these factors in a real MOOC context. We put forward the role of gamification and suggest that, together with information system (IS) theory, gamification proved to play a crucial role in the success of MOOCs. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-06-26T11:50:53Z 2019-06-26T00:00:00Z 2019-01-01T00:00:00Z 2019 2019-01-15T12:26:19Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10071/16223 |
url |
http://hdl.handle.net/10071/16223 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
0378-7206 10.1016/j.im.2018.06.003 |
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info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Elsevier |
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Elsevier |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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