Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia

Bibliographic Details
Main Author: Marques, António
Publication Date: 2022
Other Authors: Gomes, Paulo Veloso, Araújo, Margarida , Simões de Almeida, Raquel, Correia, António , Pereira, Javier , Queirós, Cristina , Pimenta, Rui, Pereira, Anabela S. , Silva, Carlos F. 
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10400.22/20648
Summary: Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
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spelling Impact of a virtual reality-based simulation on empathy and attitudes toward SchizophreniaEmpathyAttitudesSchizophreniaVirtual realityStigmaVirtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.FrontiersREPOSITÓRIO P.PORTOMarques, AntónioGomes, Paulo VelosoAraújo, Margarida Simões de Almeida, RaquelCorreia, António Pereira, Javier Queirós, Cristina Pimenta, RuiPereira, Anabela S. Silva, Carlos F. 2022-06-22T16:32:45Z2022-05-042022-05-04T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdftext/plaintext/plain; charset=utf-8http://hdl.handle.net/10400.22/20648eng10.3389/fpsyg.2022.814984info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:33:59Zoai:recipp.ipp.pt:10400.22/20648Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T01:01:47.664634Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
title Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
spellingShingle Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
Marques, António
Empathy
Attitudes
Schizophrenia
Virtual reality
Stigma
title_short Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
title_full Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
title_fullStr Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
title_full_unstemmed Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
title_sort Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
author Marques, António
author_facet Marques, António
Gomes, Paulo Veloso
Araújo, Margarida 
Simões de Almeida, Raquel
Correia, António 
Pereira, Javier 
Queirós, Cristina 
Pimenta, Rui
Pereira, Anabela S. 
Silva, Carlos F. 
author_role author
author2 Gomes, Paulo Veloso
Araújo, Margarida 
Simões de Almeida, Raquel
Correia, António 
Pereira, Javier 
Queirós, Cristina 
Pimenta, Rui
Pereira, Anabela S. 
Silva, Carlos F. 
author2_role author
author
author
author
author
author
author
author
author
dc.contributor.none.fl_str_mv REPOSITÓRIO P.PORTO
dc.contributor.author.fl_str_mv Marques, António
Gomes, Paulo Veloso
Araújo, Margarida 
Simões de Almeida, Raquel
Correia, António 
Pereira, Javier 
Queirós, Cristina 
Pimenta, Rui
Pereira, Anabela S. 
Silva, Carlos F. 
dc.subject.por.fl_str_mv Empathy
Attitudes
Schizophrenia
Virtual reality
Stigma
topic Empathy
Attitudes
Schizophrenia
Virtual reality
Stigma
description Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.
publishDate 2022
dc.date.none.fl_str_mv 2022-06-22T16:32:45Z
2022-05-04
2022-05-04T00:00:00Z
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dc.relation.none.fl_str_mv 10.3389/fpsyg.2022.814984
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