Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia
Main Author: | |
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Publication Date: | 2022 |
Other Authors: | , , , , , , , , |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.22/20648 |
Summary: | Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students. |
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Impact of a virtual reality-based simulation on empathy and attitudes toward SchizophreniaEmpathyAttitudesSchizophreniaVirtual realityStigmaVirtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students.FrontiersREPOSITÓRIO P.PORTOMarques, AntónioGomes, Paulo VelosoAraújo, Margarida Simões de Almeida, RaquelCorreia, António Pereira, Javier Queirós, Cristina Pimenta, RuiPereira, Anabela S. Silva, Carlos F. 2022-06-22T16:32:45Z2022-05-042022-05-04T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdftext/plaintext/plain; charset=utf-8http://hdl.handle.net/10400.22/20648eng10.3389/fpsyg.2022.814984info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-07T10:33:59Zoai:recipp.ipp.pt:10400.22/20648Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T01:01:47.664634Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
title |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
spellingShingle |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia Marques, António Empathy Attitudes Schizophrenia Virtual reality Stigma |
title_short |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
title_full |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
title_fullStr |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
title_full_unstemmed |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
title_sort |
Impact of a virtual reality-based simulation on empathy and attitudes toward Schizophrenia |
author |
Marques, António |
author_facet |
Marques, António Gomes, Paulo Veloso Araújo, Margarida Simões de Almeida, Raquel Correia, António Pereira, Javier Queirós, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. |
author_role |
author |
author2 |
Gomes, Paulo Veloso Araújo, Margarida Simões de Almeida, Raquel Correia, António Pereira, Javier Queirós, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. |
author2_role |
author author author author author author author author author |
dc.contributor.none.fl_str_mv |
REPOSITÓRIO P.PORTO |
dc.contributor.author.fl_str_mv |
Marques, António Gomes, Paulo Veloso Araújo, Margarida Simões de Almeida, Raquel Correia, António Pereira, Javier Queirós, Cristina Pimenta, Rui Pereira, Anabela S. Silva, Carlos F. |
dc.subject.por.fl_str_mv |
Empathy Attitudes Schizophrenia Virtual reality Stigma |
topic |
Empathy Attitudes Schizophrenia Virtual reality Stigma |
description |
Virtual Reality (VR) has been identified as one of the most promising resources for developing empathy towards stigmatized groups as it allows individuals to experience a situation close to reality from another person’s perspective. This quasi-experimental study aimed to examine the impact on empathy, knowledge, and attitudes towards people with schizophrenia of a VR simulation that reproduces the experience of psychotic symptoms while performing a cognitive task compared with watching a 2D video and, thus, how these experiences could reduce stigma towards people diagnosed with schizophrenia. The sample comprised of 102 higher education health students, distributed by the experimental and control groups. The impact of the program was measured by completing multiple questionnaires on levels of empathy, attitudes, and mental health knowledge. Both methods (VR and 2D video) were, to a certain extent, effective. However, VR was more effective at eliciting attitudes and knowledge change compared to the control group. These findings suggest that not only VR but also 2D videos could be interesting strategies to enhance empathy and improve attitudes towards people with schizophrenia in higher education health students. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06-22T16:32:45Z 2022-05-04 2022-05-04T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/20648 |
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http://hdl.handle.net/10400.22/20648 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
10.3389/fpsyg.2022.814984 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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application/pdf text/plain text/plain; charset=utf-8 |
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Frontiers |
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Frontiers |
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