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Learning scorecard: Monitor and foster student learning through gamification

Bibliographic Details
Main Author: Cardoso, E.
Publication Date: 2017
Other Authors: Santos, D., Costa, D., Caçador, F., Antunes, A., Ramos, R.
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10071/28457
Summary: This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017.
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spelling Learning scorecard: Monitor and foster student learning through gamificationBalanced scorecardBusiness intelligenceStudent learningGamificationThis paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017.Springer2023-04-19T16:24:01Z2017-01-01T00:00:00Z20172023-04-19T17:32:39Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10071/28457eng978-3-319-58694-610.1007/978-3-319-58694-6_5Cardoso, E.Santos, D.Costa, D.Caçador, F.Antunes, A.Ramos, R.info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-07-07T03:21:40Zoai:repositorio.iscte-iul.pt:10071/28457Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:21:47.540438Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Learning scorecard: Monitor and foster student learning through gamification
title Learning scorecard: Monitor and foster student learning through gamification
spellingShingle Learning scorecard: Monitor and foster student learning through gamification
Cardoso, E.
Balanced scorecard
Business intelligence
Student learning
Gamification
title_short Learning scorecard: Monitor and foster student learning through gamification
title_full Learning scorecard: Monitor and foster student learning through gamification
title_fullStr Learning scorecard: Monitor and foster student learning through gamification
title_full_unstemmed Learning scorecard: Monitor and foster student learning through gamification
title_sort Learning scorecard: Monitor and foster student learning through gamification
author Cardoso, E.
author_facet Cardoso, E.
Santos, D.
Costa, D.
Caçador, F.
Antunes, A.
Ramos, R.
author_role author
author2 Santos, D.
Costa, D.
Caçador, F.
Antunes, A.
Ramos, R.
author2_role author
author
author
author
author
dc.contributor.author.fl_str_mv Cardoso, E.
Santos, D.
Costa, D.
Caçador, F.
Antunes, A.
Ramos, R.
dc.subject.por.fl_str_mv Balanced scorecard
Business intelligence
Student learning
Gamification
topic Balanced scorecard
Business intelligence
Student learning
Gamification
description This paper presents the Learning Scorecard (LS), a platform that enables students to monitor their learning progress in a Higher Education course during the semester, generating the data that will also support the ongoing supervision of the class performance by the course coordinator. The LS uses gamification techniques to increase student engagement with the course. Business Intelligence best practices are also applied to provide an analytical environment for student and faculty to monitor course performance. This paper describes the initial design of the LS, based on a Balanced Scorecard approach, and the prototype version of the platform, currently in use by graduate and undergraduate students in the fall semester of 2016–2017.
publishDate 2017
dc.date.none.fl_str_mv 2017-01-01T00:00:00Z
2017
2023-04-19T16:24:01Z
2023-04-19T17:32:39Z
dc.type.driver.fl_str_mv conference object
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10071/28457
url http://hdl.handle.net/10071/28457
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-3-319-58694-6
10.1007/978-3-319-58694-6_5
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eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Springer
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