Internet gaming disorder, aggression and psychological distress in young adults
Main Author: | |
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Publication Date: | 2022 |
Other Authors: | |
Format: | Article |
Language: | eng |
Source: | Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
Download full: | http://hdl.handle.net/10400.14/40571 |
Summary: | Introduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress. |
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Internet gaming disorder, aggression and psychological distress in young adultsAggressivenessInternet gaming disorderPsychological distressYoung adultsIntroduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress.VeritatiMaia, B. R.Reis, G.2023-03-14T12:16:19Z2022-062022-06-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.14/40571eng0924-933810.1192/j.eurpsy.2022.349info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-03-13T15:10:18Zoai:repositorio.ucp.pt:10400.14/40571Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T02:10:36.978045Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse |
dc.title.none.fl_str_mv |
Internet gaming disorder, aggression and psychological distress in young adults |
title |
Internet gaming disorder, aggression and psychological distress in young adults |
spellingShingle |
Internet gaming disorder, aggression and psychological distress in young adults Maia, B. R. Aggressiveness Internet gaming disorder Psychological distress Young adults |
title_short |
Internet gaming disorder, aggression and psychological distress in young adults |
title_full |
Internet gaming disorder, aggression and psychological distress in young adults |
title_fullStr |
Internet gaming disorder, aggression and psychological distress in young adults |
title_full_unstemmed |
Internet gaming disorder, aggression and psychological distress in young adults |
title_sort |
Internet gaming disorder, aggression and psychological distress in young adults |
author |
Maia, B. R. |
author_facet |
Maia, B. R. Reis, G. |
author_role |
author |
author2 |
Reis, G. |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Veritati |
dc.contributor.author.fl_str_mv |
Maia, B. R. Reis, G. |
dc.subject.por.fl_str_mv |
Aggressiveness Internet gaming disorder Psychological distress Young adults |
topic |
Aggressiveness Internet gaming disorder Psychological distress Young adults |
description |
Introduction: Internet gaming has become a topic of interest since it has positive but also negative effects. Objectives: To explore the relationship between internet gaming, aggression and psychological distress in young adults. Methods: 229 Portuguese subjects (55.5% females), with a mean age of 21.13 years old (SD = 2.075, range: 18-29) filled in the Internet Gaming Disorder Scale-Short Form, the Buss-Perry Aggression Questionnaire, and the Depression, Anxiety and Stress Scales-21. Results: The total score of internet gaming was of 15.90 (SD=6.32), 79.9% (n=183) of the sample used to play videogames and 24.5% (n=56) spent more than ten hours playing a week. Internet gaming was correlated with physical aggression (r=.23**), anger (r=.31**) and hostility (r=.35**); and with depression (r=.36**), anxiety (r=.28**), and stress (r=.31**). A Mann Whitney U test revealed significant differences in internet gaming disorder levels of males (Md=130.75, n=102) and females (Md=102.35, n=127), U=4871.000 z=-3.232, p=.001, r=4.49. Conclusions: Internet gaming disorder is associated with aggression and psychological distress, and males presented higher internet gaming disorder levels. Future studies are needed to explore the bidirectional relationships between gaming disorder, aggression and psychological distress. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06 2022-06-01T00:00:00Z 2023-03-14T12:16:19Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
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publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.14/40571 |
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http://hdl.handle.net/10400.14/40571 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
0924-9338 10.1192/j.eurpsy.2022.349 |
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info:eu-repo/semantics/openAccess |
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openAccess |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) |
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Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologia |
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