Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults

Detalhes bibliográficos
Autor(a) principal: Leite, Nuno
Data de Publicação: 2024
Outros Autores: Maia, Berta Rodrigues
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.14/53331
Resumo: International studies on the relationship between videogame disorder and impulsivity focus on a neurocognitive perspective, highlighting decreased brain activity in regions related to inhibitory control caused by video game disorder, leading to difficulties in decision-making and impulse inhibition. The relevance of this study is primarily based on the lack of international research on this relationship, the very small number of studies in the Portuguese context addressing gaming disorder, and the absence of studies in Portugal that relate these two variables. Aim: to explore the relationship between video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults. Method: 163 subjects, aged between 18 and 25 years, who play video games, fulfilled a sociodemographic questionnaire on gaming patterns, the Short Internet Gaming Disorder Scale, and the Barratt Impulsiveness Scale. Results: Only 1.2% had a high risk of excessive and harmful gaming. Videogame disorder is positively correlated with impulsivity, which is more common in males, and that earlier that someone starts to game the higher the possibility of higher levels of video game disorder. Younger adults have higher levels of videogame disorder, and the preferred gaming platform is the computer, which is also associated with higher levels of gaming disorder. The amount of money spent on in-game purchases contributes to video game disorder and is influenced by impulsivity. Discussion: This study lays the groundwork for future research and highlights the need for prevention actions among younger populations.
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spelling Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adultsGaming patternsImpulsivityVideo gameYoung adultsInternational studies on the relationship between videogame disorder and impulsivity focus on a neurocognitive perspective, highlighting decreased brain activity in regions related to inhibitory control caused by video game disorder, leading to difficulties in decision-making and impulse inhibition. The relevance of this study is primarily based on the lack of international research on this relationship, the very small number of studies in the Portuguese context addressing gaming disorder, and the absence of studies in Portugal that relate these two variables. Aim: to explore the relationship between video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults. Method: 163 subjects, aged between 18 and 25 years, who play video games, fulfilled a sociodemographic questionnaire on gaming patterns, the Short Internet Gaming Disorder Scale, and the Barratt Impulsiveness Scale. Results: Only 1.2% had a high risk of excessive and harmful gaming. Videogame disorder is positively correlated with impulsivity, which is more common in males, and that earlier that someone starts to game the higher the possibility of higher levels of video game disorder. Younger adults have higher levels of videogame disorder, and the preferred gaming platform is the computer, which is also associated with higher levels of gaming disorder. The amount of money spent on in-game purchases contributes to video game disorder and is influenced by impulsivity. Discussion: This study lays the groundwork for future research and highlights the need for prevention actions among younger populations.VeritatiLeite, NunoMaia, Berta Rodrigues2025-05-19T17:12:57Z2024-122024-12-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.14/53331eng2062-5871info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-05-27T01:33:28Zoai:repositorio.ucp.pt:10400.14/53331Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-29T07:37:07.022019Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
title Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
spellingShingle Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
Leite, Nuno
Gaming patterns
Impulsivity
Video game
Young adults
title_short Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
title_full Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
title_fullStr Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
title_full_unstemmed Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
title_sort Video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults
author Leite, Nuno
author_facet Leite, Nuno
Maia, Berta Rodrigues
author_role author
author2 Maia, Berta Rodrigues
author2_role author
dc.contributor.none.fl_str_mv Veritati
dc.contributor.author.fl_str_mv Leite, Nuno
Maia, Berta Rodrigues
dc.subject.por.fl_str_mv Gaming patterns
Impulsivity
Video game
Young adults
topic Gaming patterns
Impulsivity
Video game
Young adults
description International studies on the relationship between videogame disorder and impulsivity focus on a neurocognitive perspective, highlighting decreased brain activity in regions related to inhibitory control caused by video game disorder, leading to difficulties in decision-making and impulse inhibition. The relevance of this study is primarily based on the lack of international research on this relationship, the very small number of studies in the Portuguese context addressing gaming disorder, and the absence of studies in Portugal that relate these two variables. Aim: to explore the relationship between video game disorder, gaming patterns, and impulsivity in a sample of Portuguese young adults. Method: 163 subjects, aged between 18 and 25 years, who play video games, fulfilled a sociodemographic questionnaire on gaming patterns, the Short Internet Gaming Disorder Scale, and the Barratt Impulsiveness Scale. Results: Only 1.2% had a high risk of excessive and harmful gaming. Videogame disorder is positively correlated with impulsivity, which is more common in males, and that earlier that someone starts to game the higher the possibility of higher levels of video game disorder. Younger adults have higher levels of videogame disorder, and the preferred gaming platform is the computer, which is also associated with higher levels of gaming disorder. The amount of money spent on in-game purchases contributes to video game disorder and is influenced by impulsivity. Discussion: This study lays the groundwork for future research and highlights the need for prevention actions among younger populations.
publishDate 2024
dc.date.none.fl_str_mv 2024-12
2024-12-01T00:00:00Z
2025-05-19T17:12:57Z
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