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Boosting influenza vaccination rates through policy gamification

Bibliographic Details
Main Author: Lopes, Henrique
Publication Date: 2024
Other Authors: Hermenegildo, Catarina, Franco, Diogo
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10362/175538
Summary: Lopes, H., Hermenegildo, C., & Franco, D. (2024). Boosting influenza vaccination rates through policy gamification: the ‘Let’s Control Flu’ project [abstract]. European Journal of Public Health, 34(Supplement 3), 837. https://doi.org/10.1093/eurpub/ckae144.2160
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spelling Boosting influenza vaccination rates through policy gamificationthe ‘Let’s Control Flu’ project [abstract]SDG 3 - Good Health and Well-beingLopes, H., Hermenegildo, C., & Franco, D. (2024). Boosting influenza vaccination rates through policy gamification: the ‘Let’s Control Flu’ project [abstract]. European Journal of Public Health, 34(Supplement 3), 837. https://doi.org/10.1093/eurpub/ckae144.2160Background: Influenza remains a public health challenge globally, leading to substantial morbidity and mortality, particularly among vulnerable groups. Despite the benefits of vaccination, achieving the desired vaccination coverage rates (VCR) proves challenging across Europe. The ‘Let’s Control Flu’ (LCF) tool emerges as a new contribution, merging gamification with epidemiological data and public health policies to help increase influenza VCR. Methods: The LCF tool, developed from an extensive literature review and validated by a National Advisory Board, initially showcased its capabilities in Sweden. Offering an interactive simulation, it allows stakeholders to explore the outcomes of implementing 13 targeted public health policies (PHP) on influenza VCR and health outcomes such as infection rates, hospitalizations, and mortality. This approach simplifies epidemiological complexities, paving the way for informed decision-making. Results: Following its success in Sweden, the LCF tool was extended to Germany and Czechia, underlining the value of gamified tools in public health decision-making. The application across these new countries not only resulted in paths to improve VCR but also provided insights into the tool’s scalability and adaptability different landscapes. Conclusions: The LCF project underscores the efficacy of integrating gamification into health policy decision-making, offering a replicable model for enhancing influenza vaccination uptake across Europe.With the tool now successfully applied in multiple countries, its potential for broader European and global application is evident. This initiative aligns with WHO’s objectives, spotlighting gamification as a relevant component in improving vaccination strategies and readiness for influenza and other preventable diseases, thereby reinforcing the importance of innovative approaches in public health policy development. Key messages: • The LCF tool integrates gamification with public health strategies to help effectively raise influenza vaccination coverage. • By merging gamification and epidemiological insights, the LCF tool also serves as a scalable model for Europe, supporting WHO’s goals to improve vaccine strategies and preparedness.Information Management Research Center (MagIC) - NOVA Information Management SchoolRUNLopes, HenriqueHermenegildo, CatarinaFranco, Diogo2024-11-20T00:54:24Z2024-112024-11-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersion1application/pdfhttp://hdl.handle.net/10362/175538eng1101-1262PURE: 103426228https://doi.org/10.1093/eurpub/ckae144.2160info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-01-27T01:36:30Zoai:run.unl.pt:10362/175538Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T19:15:53.417616Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Boosting influenza vaccination rates through policy gamification
the ‘Let’s Control Flu’ project [abstract]
title Boosting influenza vaccination rates through policy gamification
spellingShingle Boosting influenza vaccination rates through policy gamification
Lopes, Henrique
SDG 3 - Good Health and Well-being
title_short Boosting influenza vaccination rates through policy gamification
title_full Boosting influenza vaccination rates through policy gamification
title_fullStr Boosting influenza vaccination rates through policy gamification
title_full_unstemmed Boosting influenza vaccination rates through policy gamification
title_sort Boosting influenza vaccination rates through policy gamification
author Lopes, Henrique
author_facet Lopes, Henrique
Hermenegildo, Catarina
Franco, Diogo
author_role author
author2 Hermenegildo, Catarina
Franco, Diogo
author2_role author
author
dc.contributor.none.fl_str_mv Information Management Research Center (MagIC) - NOVA Information Management School
RUN
dc.contributor.author.fl_str_mv Lopes, Henrique
Hermenegildo, Catarina
Franco, Diogo
dc.subject.por.fl_str_mv SDG 3 - Good Health and Well-being
topic SDG 3 - Good Health and Well-being
description Lopes, H., Hermenegildo, C., & Franco, D. (2024). Boosting influenza vaccination rates through policy gamification: the ‘Let’s Control Flu’ project [abstract]. European Journal of Public Health, 34(Supplement 3), 837. https://doi.org/10.1093/eurpub/ckae144.2160
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