Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates

Bibliographic Details
Main Author: Lopes, Henrique
Publication Date: 2024
Other Authors: Baptista-Leite, Ricardo, Hermenegildo, Catarina, Atun, Rifat
Format: Article
Language: eng
Source: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Download full: http://hdl.handle.net/10362/171614
Summary: Lopes, H., Baptista-Leite, R., Hermenegildo, C., & Atun, R. (2024). Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates: Proposal for Algorithm Development. JMIR Research Protocols, 13, 1-17. https://doi.org/10.2196/preprints.55613, https://doi.org/10.2196/55613 --- The authors would like to thank Hans Winberg, Matti Sällberg, Toomas Timpka, and Armin Spreco for their work and contributions to the National Advisory Board for Sweden. The “Let’s Control Flu” project received funding from Sanofi; however, the research was conducted independently of the sponsoring company.
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spelling Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage RatesProposal for Algorithm Developmentinfluenzagamificationpublic health policiesvaccination coverage rateshealth promotionMedicine(all)SDG 3 - Good Health and Well-beingLopes, H., Baptista-Leite, R., Hermenegildo, C., & Atun, R. (2024). Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates: Proposal for Algorithm Development. JMIR Research Protocols, 13, 1-17. https://doi.org/10.2196/preprints.55613, https://doi.org/10.2196/55613 --- The authors would like to thank Hans Winberg, Matti Sällberg, Toomas Timpka, and Armin Spreco for their work and contributions to the National Advisory Board for Sweden. The “Let’s Control Flu” project received funding from Sanofi; however, the research was conducted independently of the sponsoring company.Background: Influenza represents a critical public health challenge, disproportionately affecting at-risk populations, including older adults and those with chronic conditions, often compounded by socioeconomic factors. Innovative strategies, such as gamification, are essential for augmenting risk communication and community engagement efforts to address this threat. Objective: This study aims to introduce the “Let’s Control Flu” (LCF) tool, a gamified, interactive platform aimed at simulating the impact of various public health policies (PHPs) on influenza vaccination coverage rates and health outcomes. The tool aligns with the World Health Organization’s goal of achieving a 75% influenza vaccination rate by 2030, facilitating strategic decision-making to enhance vaccination uptake. Methods: The LCF tool integrates a selection of 13 PHPs from an initial set proposed in another study, targeting specific population groups to evaluate 7 key health outcomes. A prioritization mechanism accounts for societal resistance and the synergistic effects of PHPs, projecting the potential policy impacts from 2022 to 2031. This methodology enables users to assess how PHPs could influence public health strategies within distinct target groups. Results: The LCF project began in February 2021 and is scheduled to end in December 2024. The model creation phase and its application to the pilot country, Sweden, took place between May 2021 and May 2023, with subsequent application to other European countries. The pilot phase demonstrated the tool’s potential, indicating a promising increase in the national influenza vaccination coverage rate, with uniform improvements across all targeted demographic groups. These initial findings highlight the tool’s capacity to model the effects of PHPs on improving vaccination rates and mitigating the health impact of influenza. Conclusions: By incorporating gamification into the analysis of PHPs, the LCF tool offers an innovative and accessible approach to supporting health decision makers and patient advocacy groups. It enhances the comprehension of policy impacts, promoting more effective influenza prevention and control strategies. This paper underscores the critical need for adaptable and engaging tools in PHP planning and implementation.Information Management Research Center (MagIC) - NOVA Information Management SchoolRUNLopes, HenriqueBaptista-Leite, RicardoHermenegildo, CatarinaAtun, Rifat2024-09-11T22:24:04Z2024-09-102024-09-10T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article17application/pdfhttp://hdl.handle.net/10362/171614eng1929-0748PURE: 99344883https://doi.org/10.2196/preprints.55613info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2024-10-14T01:38:28Zoai:run.unl.pt:10362/171614Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T18:50:13.165321Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
Proposal for Algorithm Development
title Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
spellingShingle Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
Lopes, Henrique
influenza
gamification
public health policies
vaccination coverage rates
health promotion
Medicine(all)
SDG 3 - Good Health and Well-being
title_short Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
title_full Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
title_fullStr Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
title_full_unstemmed Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
title_sort Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates
author Lopes, Henrique
author_facet Lopes, Henrique
Baptista-Leite, Ricardo
Hermenegildo, Catarina
Atun, Rifat
author_role author
author2 Baptista-Leite, Ricardo
Hermenegildo, Catarina
Atun, Rifat
author2_role author
author
author
dc.contributor.none.fl_str_mv Information Management Research Center (MagIC) - NOVA Information Management School
RUN
dc.contributor.author.fl_str_mv Lopes, Henrique
Baptista-Leite, Ricardo
Hermenegildo, Catarina
Atun, Rifat
dc.subject.por.fl_str_mv influenza
gamification
public health policies
vaccination coverage rates
health promotion
Medicine(all)
SDG 3 - Good Health and Well-being
topic influenza
gamification
public health policies
vaccination coverage rates
health promotion
Medicine(all)
SDG 3 - Good Health and Well-being
description Lopes, H., Baptista-Leite, R., Hermenegildo, C., & Atun, R. (2024). Digital Gamification Tool (Let’s Control Flu) to Increase Vaccination Coverage Rates: Proposal for Algorithm Development. JMIR Research Protocols, 13, 1-17. https://doi.org/10.2196/preprints.55613, https://doi.org/10.2196/55613 --- The authors would like to thank Hans Winberg, Matti Sällberg, Toomas Timpka, and Armin Spreco for their work and contributions to the National Advisory Board for Sweden. The “Let’s Control Flu” project received funding from Sanofi; however, the research was conducted independently of the sponsoring company.
publishDate 2024
dc.date.none.fl_str_mv 2024-09-11T22:24:04Z
2024-09-10
2024-09-10T00:00:00Z
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url http://hdl.handle.net/10362/171614
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv 1929-0748
PURE: 99344883
https://doi.org/10.2196/preprints.55613
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