Milage app: mobile learning of mathematics

Detalhes bibliográficos
Autor(a) principal: Figueiredo, Mauro
Data de Publicação: 2016
Outros Autores: Godejord, Beata, Rodrigues, José, Gozáles-Pérez, Alicia
Idioma: eng
Título da fonte: Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
Texto Completo: http://hdl.handle.net/10400.1/9142
Resumo: This paper presents the novel app MILAGE Learn+ Launcher for smartphones and tablets where students can solve mathematical problems outside the classroom or at home and increase the time they spend learning and practicing mathematics. This app is a tool for learning mathematics that provides a set of problems organized according to the curriculum. It was designed for upper secondary schools but it can be used for other levels and subjects too. This tool is innovative in the introduction of self and peer evaluation for students of secondary schools in a gamification process of solving problems. With this app students solve mathematical problems and they have immediate feedback that is used for self-evaluation. After solving the problem and doing the self-evaluation the student can choose to watch a concise or detailed video to study the problem resolution. The concise video shows the steps need to solve the problem. The detailed video shows in more detail, including background information that may help low achiever students understand the resolution of that problem. In this way, the student can watch the video as many times as those needed to learn how to solve that problem. This is a step for the inclusion of low achiever students in the process of learning mathematics. This app also provides three levels of problems: beginners, intermediate and advanced to accommodate the low achievers and also motivate top performers students to use the app. The student can also at anytime evaluate his peers. In this way, the student can also study again problems of a certain topic when he is evaluating the resolution of a problem solved by another student. In this way, the teacher can also check the self and peer evaluation of his students and has feedback about students’ achievements.
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spelling Milage app: mobile learning of mathematicsM-learningMathematicsGamificationMultimediaMobile devicesSelf and peer evaluationThis paper presents the novel app MILAGE Learn+ Launcher for smartphones and tablets where students can solve mathematical problems outside the classroom or at home and increase the time they spend learning and practicing mathematics. This app is a tool for learning mathematics that provides a set of problems organized according to the curriculum. It was designed for upper secondary schools but it can be used for other levels and subjects too. This tool is innovative in the introduction of self and peer evaluation for students of secondary schools in a gamification process of solving problems. With this app students solve mathematical problems and they have immediate feedback that is used for self-evaluation. After solving the problem and doing the self-evaluation the student can choose to watch a concise or detailed video to study the problem resolution. The concise video shows the steps need to solve the problem. The detailed video shows in more detail, including background information that may help low achiever students understand the resolution of that problem. In this way, the student can watch the video as many times as those needed to learn how to solve that problem. This is a step for the inclusion of low achiever students in the process of learning mathematics. This app also provides three levels of problems: beginners, intermediate and advanced to accommodate the low achievers and also motivate top performers students to use the app. The student can also at anytime evaluate his peers. In this way, the student can also study again problems of a certain topic when he is evaluating the resolution of a problem solved by another student. In this way, the teacher can also check the self and peer evaluation of his students and has feedback about students’ achievements.IATEDSapientiaFigueiredo, MauroGodejord, BeataRodrigues, JoséGozáles-Pérez, Alicia2017-04-06T13:24:22Z2016-072016-07-01T00:00:00Zconference objectinfo:eu-repo/semantics/publishedVersionapplication/pdfhttp://hdl.handle.net/10400.1/9142eng978-84-608-8860-42340-1117AUT: MFI01071;10.21125/edulearn.2016info:eu-repo/semantics/openAccessreponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)instname:FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiainstacron:RCAAP2025-02-18T17:31:04Zoai:sapientia.ualg.pt:10400.1/9142Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireinfo@rcaap.ptopendoar:https://opendoar.ac.uk/repository/71602025-05-28T20:25:18.357751Repositórios Científicos de Acesso Aberto de Portugal (RCAAP) - FCCN, serviços digitais da FCT – Fundação para a Ciência e a Tecnologiafalse
dc.title.none.fl_str_mv Milage app: mobile learning of mathematics
title Milage app: mobile learning of mathematics
spellingShingle Milage app: mobile learning of mathematics
Figueiredo, Mauro
M-learning
Mathematics
Gamification
Multimedia
Mobile devices
Self and peer evaluation
title_short Milage app: mobile learning of mathematics
title_full Milage app: mobile learning of mathematics
title_fullStr Milage app: mobile learning of mathematics
title_full_unstemmed Milage app: mobile learning of mathematics
title_sort Milage app: mobile learning of mathematics
author Figueiredo, Mauro
author_facet Figueiredo, Mauro
Godejord, Beata
Rodrigues, José
Gozáles-Pérez, Alicia
author_role author
author2 Godejord, Beata
Rodrigues, José
Gozáles-Pérez, Alicia
author2_role author
author
author
dc.contributor.none.fl_str_mv Sapientia
dc.contributor.author.fl_str_mv Figueiredo, Mauro
Godejord, Beata
Rodrigues, José
Gozáles-Pérez, Alicia
dc.subject.por.fl_str_mv M-learning
Mathematics
Gamification
Multimedia
Mobile devices
Self and peer evaluation
topic M-learning
Mathematics
Gamification
Multimedia
Mobile devices
Self and peer evaluation
description This paper presents the novel app MILAGE Learn+ Launcher for smartphones and tablets where students can solve mathematical problems outside the classroom or at home and increase the time they spend learning and practicing mathematics. This app is a tool for learning mathematics that provides a set of problems organized according to the curriculum. It was designed for upper secondary schools but it can be used for other levels and subjects too. This tool is innovative in the introduction of self and peer evaluation for students of secondary schools in a gamification process of solving problems. With this app students solve mathematical problems and they have immediate feedback that is used for self-evaluation. After solving the problem and doing the self-evaluation the student can choose to watch a concise or detailed video to study the problem resolution. The concise video shows the steps need to solve the problem. The detailed video shows in more detail, including background information that may help low achiever students understand the resolution of that problem. In this way, the student can watch the video as many times as those needed to learn how to solve that problem. This is a step for the inclusion of low achiever students in the process of learning mathematics. This app also provides three levels of problems: beginners, intermediate and advanced to accommodate the low achievers and also motivate top performers students to use the app. The student can also at anytime evaluate his peers. In this way, the student can also study again problems of a certain topic when he is evaluating the resolution of a problem solved by another student. In this way, the teacher can also check the self and peer evaluation of his students and has feedback about students’ achievements.
publishDate 2016
dc.date.none.fl_str_mv 2016-07
2016-07-01T00:00:00Z
2017-04-06T13:24:22Z
dc.type.driver.fl_str_mv conference object
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url http://hdl.handle.net/10400.1/9142
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 978-84-608-8860-4
2340-1117
AUT: MFI01071;
10.21125/edulearn.2016
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dc.publisher.none.fl_str_mv IATED
publisher.none.fl_str_mv IATED
dc.source.none.fl_str_mv reponame:Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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reponame_str Repositórios Científicos de Acesso Aberto de Portugal (RCAAP)
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