Wearable Device for Immersive Virtual Reality Control andApplication in Upper Limbs Motor Rehabilitation

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Jurioli, Mateus Michelin
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: eng
Instituição de defesa: Biblioteca Digitais de Teses e Dissertações da USP
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://www.teses.usp.br/teses/disponiveis/55/55134/tde-28062021-132838/
Resumo: Virtual Reality (VR) has been used in several areas such as video games, technical training, movies, and teaching. VR-based interventions have also been applied for motor rehabilitation, e.g., to help the patient recover from disabilities provoked by stroke, cognitive deficit, or musculoskeletal problems. VR combined with wearable tracking devices creates new possibilities to apply immersive approaches during motor rehabilitation. This can enhance health care, making treatments more exciting pr pleasant for patients and more effective for therapists. However, the costs related to this technology may be impracticable for a wide application by public health systems. Therefore, this paper introduces results for a low-cost wearable device integrated into VR environments. The objective is to provide a better quality rehabilitation process for most patients with motor disabilities. This research presents test with patients and volunteers to show the systems efficiency.