Detalhes bibliográficos
Ano de defesa: |
2016 |
Autor(a) principal: |
Pedrosa, Danielle Cordeiro
 |
Orientador(a): |
Lopes, Paulo Batista
 |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Presbiteriana Mackenzie
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
|
Área do conhecimento CNPq: |
|
Link de acesso: |
http://dspace.mackenzie.br/handle/10899/24439
|
Resumo: |
This work consists of a Piagetian strategy proposition embodied in the implementation of an educational digital game to make the teaching of mathematics to children more fun and motivating. Through the application of Piagetian studies for children mathematics teaching between 4 and 6 years and capture of bodily Kinect gestures, was developed a game. The goal is help teaching logical, reasoning and basic pre-school mathematical concepts. The game is controlled by body gestures of the child, has the operation of a virtual village to find pieces of a puzzle and challenges manipulation of objects, and math concepts that are taught in preschool. To prove the objective tests were conducted with a group of students who interacted with the game, which allowed to evaluate how the proposal achieves the goal of mediating the construction of mathematical knowledge,motivating and fun at the same time the child. |