Jogo digital para educação financeira de adultos no Brasil: proposta pautada em redes bayesianas e lógica fuzzy

Detalhes bibliográficos
Ano de defesa: 2016
Autor(a) principal: Souza, Rafael Marin Machado de lattes
Orientador(a): Notargiacomo, Pollyana Coelho da Silva lattes
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Presbiteriana Mackenzie
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://dspace.mackenzie.br/handle/10899/24454
Resumo: The importance of nancial education within families has been placed in evidence for several countries, including Brazil, where the government has instituted a project to bring these issues to teenagers and adults in order to disseminate these concepts within brazilians households. This work has the goal to develop a game in serious game format with the adaptation of book \The Richest Man in Babylon", updating the book's teachings to current literature. The developed application focus on being a personal nance education tool for adults, given that the public has a smaller approach scope on nancial literacy project of the federal government. Aims to unify nancial literacy concepts of the main sources in order to simplify the mathematical concepts and minimize the impact that these lessons can bring. Thus facilitating the understanding and adapting the content to prior knowledge of the player who is constantly being tested during the game's plot. The game was developed in Unity with arti cial intelligence techniques to adapt the content to the player based on choices made in the course of the plot. The use of game was evaluated as intuitive in tests conducted with adults from the age of the target audience , 25 to 44, who also commented on the relevance and practicality of the information