Detalhes bibliográficos
Ano de defesa: |
2024 |
Autor(a) principal: |
Rampanelli, Caroline Marina
 |
Orientador(a): |
Rieder, Rafael
 |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade de Passo Fundo
|
Programa de Pós-Graduação: |
Programa de Pós-Graduação em Computação Aplicada
|
Departamento: |
Instituto de Tecnologia – ITEC
|
País: |
Brasil
|
Palavras-chave em Português: |
|
Área do conhecimento CNPq: |
|
Link de acesso: |
http://tede.upf.br:8080/jspui/handle/tede/2649
|
Resumo: |
This study presents the development of the NeuroSemio game, a mobile serious game to support the teaching of Neurological Semiology. This application is a quiz based on a patient's anamnesis, considering different clinical cases, and aims to help in fixing content seen in the classroom. The questions and answers were designed to engage the player in reaching the correct diagnosis at the end of the interactive process. It was developed with cross-platform features of the game engine Unity aims to facilitate the dissemination of the solution among medical students and teachers. The game was also preliminarily evaluated, considering the use of a sociodemographic and sample characterization questionnaire, a questionnaire based on the Technology Acceptance Model, the Game Experience Questionnaire questionnaire, and an open-ended questionnaire. Twenty students from the Medicine course at the University of Passo Fundo participated in the pilot study. The technology acceptance results were very good, with emphasis on all general averages for the aspects of ease of use (x >= 4.65) and perceived usefulness (x >= 4.60), Likert scale 1-5. The preliminary evaluation also showed that the approach met the expectations of pre- and post-game participants. On the other hand, quantitative and qualitative data indicated that elements linked to the user experience still need to be improved, such as the quality of the graphical interface and the diversity of clinical cases. The application proved to be easy to understand, and had the potential to advance as a differentiated tool to support the teaching of Neurological Semiology. |