Detalhes bibliográficos
Ano de defesa: |
2014 |
Autor(a) principal: |
Arenales-Loli, Maria Salete [UNESP] |
Orientador(a): |
Não Informado pela instituição |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Tese
|
Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Universidade Estadual Paulista (Unesp)
|
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: |
|
Link de acesso: |
http://hdl.handle.net/11449/114010
|
Resumo: |
Between the adult and the child there is the adolescent that lives his experiences differently. In the clinical care, toys and ways to play are no longer to have the same role as a tool and technical management to deal with the teen and, on the other hand, many teens are not ready for the exclusive use of words to mediate the contact with the patient. For that reason, the care of adolescents will demand important technical modifications in the psychotherapy process, not consistent with the child playful approach and the verbal report of the adult. In accordance to the way to face such need was developed the time Tunnel game that using a board and “rolling the dice proposes a coming and going of 165 incomplete sentences of three periods of his life: past-present-future. The present research of clinical-qualitative nature aims to demonstrate the viability and limits in the use of the time Tunnel game as a mediator in the psychoanalytic and psychotherapeutic processes of teenagers and pre-teens. With that purpose, a study was done by means of individual psychotherapeutic processes in eight clinical cases with patients aging between 12 to 20 years with the proposal of the analysis of fragments of sessions with the use of the game Time tunnel (ARENALES-LOLI, 2011). It was found in the research, that the game mediates the issues and the adolescents respond to the psychotherapist indirectly facilitating the process; it is not necessary the psychotherapist to question directly the teenager, but it is the game that favors the expression. In that sense, the game encourages the creation of a facilitator environment less threatening to the patient to reveal real aspects of their difficult experiences. As for the results it was also found that the game encourages the process of imagination in the clinical context and the induction of imagination through incomplete sentences surpass the teenager experienced... |