O processo de autoria na cultura digital: a perspectiva dos licenciandos em matemática
Ano de defesa: | 2012 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Uberlândia
BR Programa de Pós-graduação em Educação Ciências Humanas UFU |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufu.br/handle/123456789/13891 https://doi.org/10.14393/ufu.di.2012.266 |
Resumo: | In this research the central theme is how to produce, that is, what, how to produce in digital culture to work in education. We try to study this theme from the research and analysis of a degree course developed by the School of Mathematics, Federal University of Uberlândia, by means of productions undertaken by students in the disciplines, in research projects and in elementary schools and middle. The problem that motivated the studies came from the need to understand the process by which the authorship of the students of the degree in mathematics in relation to the development of educational work with the Information Technologies and Communication in the digital culture in order to understand the meanings that the students give the products of the work done by them. This work is characterized by a qualitative approach, embracing nature of the study as a constructiveinterpretative view of the process of knowledge production, considering the historical and cultural aspects of the research subjects, which requires the researcher at all times, in the process of research, interpretation, the latter as a reference point for their theoretical construction. Were used as instruments for the production of information and reflections the questionnaire applied to nineteen participants, in order to understand the sociocultural characteristics of learners, and gives a glimpse of the significance and meanings in ways that students learn and produce work with ICT. The interviews with eleven individuals who wanted to continue to contribute to the survey, which allowed to understand that the yields of the products surveyed are learning math, which contains strong elements of mathematical modeling. Finally, the document analysis, production of graduates with the aim of teaching and learning mathematics, enabling to understand that creative activity is three times in the licensing of production: breeding, the articulativo and inventive. From it we also observed three times for teacher learning in relation to production, \"The mathematical modeling in the planning of educational activities with the computer\", \"Mathematical modeling in implementing simulation environment\" and \"Mathematical modeling in the interaction with students at primary and secondary \". The survey results show that digital culture is slowly coming to the disciplines of the undergraduate program in mathematics. We found that it the category mode of production is central to the explanation of human existence, because the subject has to learn the actual development process of the men held under the historical conditions. Then used to establish that there is a rupture between labor, product and researched by the author. Possible also to understand that one can conceptualize mathematical modeling and simulation environment 4D: Dialogic, Varied, Dating and Dynamics, which in the uniqueness of the subject leads a way to take ownership and participate in culture and history. |