Modelagem matemática no contexto da cultura digital: uma perspectiva de educar pela pesquisa no curso de técnico em meio ambiente integrado ao ensino médio

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Alves, Deive Barbosa
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Tese
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
Brasil
Programa de Pós-graduação em Educação
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/19902
http://dx.doi.org/10.14393/ufu.te.2017.14
Resumo: In this research, the central theme is authorship, that is, the productive paths of Digital Culture to work in Mathematics Education. We study this subject from the analysis of a production in projects of scientific and technological initiation carried out by the students of the Technical Course on Environment Integrated to High School, offered by the Federal Institute of Triângulo Mineiro, through the productions carried out by the students, in projects of scientific and technological initiation for the 12th edition of National Science and Technology Week. The problematic that motivated the studies started from the need to understand how the Mathematical Modeling of prototype projects favors or promotes a scientific-technological fluency of students of a technical course of environment, in the context of the Digital Culture. Seeking experience, the meanings and meanings the students gave to the way they produced, as well as the products they created. The research is characterized by the qualitative approach, in which we adopt as the nature of the study the precepts of the Participating Research since it has the purpose of working in a praxis perspective, interweaving the daily knowledge to the production of scientific knowledge. The questionnaires applied to nine participants were taken as instruments for the production of information and reflections, with the purpose of knowing the Digital Culture of the investigated ones, allowing glimpsing the meanings and senses that the students give to the digital technologies in the course of Environment and in life. The interview made it possible to understand that the productions of the researched are products of mathematical learning, which was based on the processes of Educate through Research in the perspective of Mathematical Modelling, which the students used to produce prototypes. The documentary analysis showed us the networks of information and technology production that the Environment course proposes so that the students can produce technologies geared to their profession. Documents that, together with photographs and field notes, helped to understand that there was a creative praxis of the participants when creating an Automatic Watering system, a Digital Water Flush and an Intelligent Shower, which were implemented by the educational work with Mathematical Modelling in the context of Digital Culture, in four stages: "The Mathematical Modelling of Electronics"; "The Mathematical Modelling of Prototype Design"; "The Mathematical Modelling of the Prototype Implementation" and "The Mathematical Modelling of the Prototype Simulation". The results show that one way of implementing educational work is the creative praxis of Mathematical Modelling as scientific-technological research in the context of Digital Culture. In this way, not only perceptible information is studied, but also new information that previously was imperceptible is produced, which allowed the students to be educated by the research in a praxis of Mathematical Modelling.