O uso de técnicas de realidade virtual distribuída para suporte a jogos educacionais multi-jogadores na internet

Detalhes bibliográficos
Ano de defesa: 2008
Autor(a) principal: Souza, Everton Silva de
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Uberlândia
BR
Programa de Pós-graduação em Engenharia Elétrica
Engenharias
UFU
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: https://repositorio.ufu.br/handle/123456789/14395
Resumo: This thesis presents the development of a Distributed Virtual Environment with the use of computational techniques that, associated to Virtual Reality, as a tool to support project in education to Internet. Considering the related work, you can see that the currents Distributed Virtual Environment did not explore techniques to improve the bandwidth and latency. In face of this, the objective for this dissertation, the development of an online multiplayer 3D game with Virtual Reality techniques. The principal idea is that through Distributed System and VR techniques, can demonstrate efficiency on interaction between players. For this reason, it was proposed the case study LudosTop, it is game Quarto and can aid the educator's activity. Such learning atmosphere returns to mathematical contents and it has, as public, students of the Fundamental Teaching. The design of the software bases on the image of a park. From within of the park, the user has the possibility to play ( Quarto ) a match against other player over Internet. The objective of the game is to align geometric solids with common attributes, giving possibility of add, at a certain moment of match; a third or fourth person as observer. The work included the analysis of some educational games, such educational systems served as theoretical and methodological referential for the elaboration of the proposed software. Therefore, a potential technology were evaluated to creation and distribution of Virtual Environment, where it can apply distributed virtual environment (DVE) techniques and make seen advantages in application to improve performance network communication. The work includes description and implementation of virtual reality s techniques with technology Torque Game Engine though C++ Programming Language, OpenGL Library and Toque Scripting API. The 3D Multiplayer Game was tested with children of the fundamental teaching, generating, finally, a report that indicated absolute contribution this experience.