Jogo digital educativo: planejamento e construção de narrativas no ensino de artes visuais
Ano de defesa: | 2017 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Uberlândia
Brasil Programa de Pós-graduação em Tecnologias, Comunicação e Educação (Mestrado Profissional) |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufu.br/handle/123456789/18768 http://doi.org/10.14393/ufu.di.2017.253 |
Resumo: | The present paper deals with the construction of a learning object (OA) in the form of a game related to one of the areas of Art, the Visual Arts, and by means of the planning of a document called Game Design Document (GDD). The GDD describes all the steps for an elaboration of a digital educational game (called Narratives connected to Visual Arts teaching) and is connected to contents present in a curricular organization of the discipline of Art for seventh grader students of Junio High School. Considering the fact that a research follows a qualitative and exploratory thematic methodology, a GDD production considering the needs and suggestions of participating students. Finally, the research discusses, in a critical way, the relevance of the game as a way of expression, collaborative construction, and exchange of knowledge. It is concluded that the digital game can stimulate the student to construct his/her knowledge, since it allows different possibilities of holding the curricular content of the discipline. All these possibilities: a game, a way of entertainment, and teaching-learning, are enhanced when the material is thought not only for the student, but with the student himself/herself when he/she becomes a partner in the project. |