Jogo virtual dalí ex: formação estética e ensino de artes visuais

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Lemos, Santiago lattes
Orientador(a): Rocha, Maria Alice de Sousa Carvalho lattes
Banca de defesa: Rocha, Maria Alice de Sousa Carvalho, Ribeiro, José Maria Gonçalves da Silva, Santos, Wanderley Alves dos
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Goiás
Programa de Pós-Graduação: Programa de Pós-graduação em Ensino na Educação Básica (CEPAE)
Departamento: Centro de Ensino e Pesquisa Aplicada à Educação - CEPAE (RG)
País: Brasil
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://repositorio.bc.ufg.br/tede/handle/tede/8184
Resumo: When reflecting on a student's formation in the society of the digital age, there is a need to take advantage of the resources available to contribute to the teaching / learning processes inside and outside the classroom. Most young are increasingly in contact with mobile devices such as mobile phones and tablets. They use these tools to access as social networks and also to participate in games. The latter, according to research, are most in demand and exist in wide variety, show their problems and abilities of educational interest. The Ministry of Education, for example, since 2008 organizes a bank of educational objects that exploit human resources, but the majority focuses on the areas of Mathematics and Sciences. For a subject of Visual Arts, for example, there is none that explores its contents. Establishment of easy access, the game Dalí eX, with reference base in the studies on language and subjectivity, besides static education, teaching of Visual Arts and Visual Culture. Theme as reference the genre RPG - RPG Game, which game of interpretation of people, where it is possible to live a fictitious world. The artistic production of Salvador Dalí was selected to compose his narrative.