Desenvolvimento e avaliação de um sistema de jogos sérios baseado em interfaces naturais para reabilitação de membros superiores
Ano de defesa: | 2015 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Santa Maria
BR Ciência da Computação UFSM Programa de Pós-Graduação em Informática |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://repositorio.ufsm.br/handle/1/5454 |
Resumo: | Physiotherapy patients, victims of accidents, strokes and injuries are submitted for several months of repetitive exercise in rehabilitation sessions, depending almost entirely of aid and monitoring of the physical therapist. The performed exercises should be supervised and evaluated regularly in order to measure the patient's progress in treatment. The evolution of new interaction technologies with the patient, through low-cost motion detection sensors, enables the creation for physical therapy support software. Furthermore, the introduction of Exergames and BrainTraining games in the fields of medicine and physical therapy has shown that serious games can be used to assist the treatment of diseases and patients in special conditions. However, few studies demonstrate the importance or relevant results regarding the usability of solutions. This paper presents the development and evaluation of a gaming system to assist physiotherapists in quality analysis and workout efficiency. The evaluation through specific questionnaires showed the quality of the developed system on the usability and functionality of the games. Also from the final collected data, it is presented an ideal standard for players movement data, that can be used as a reference during treatment of patients. |