Jogos sérios em mundos virtuais: uma abordagem para o ensino-aprendizagem de teste de software

Detalhes bibliográficos
Ano de defesa: 2012
Autor(a) principal: Silva, Tarcila Gesteira da
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Santa Maria
BR
Ciência da Computação
UFSM
Programa de Pós-Graduação em Informática
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.ufsm.br/handle/1/5398
Resumo: This work presents an approach of game-based learning using a serious game called Software Testing Team Game. It is a three-dimensional multiplayer game developed in the virtual world OpenSim. This game simulates the software testing division of a software development company. It aims to provide knowledge related to software testing strategies, motivate students, and encourage skills such as communication and problem solving. The main difference between this game and others is its integration with the Learning Management System Moodle, which allows teacher to edit game challenges throughout each of the levels, using the Questionnaire tool, so that the game adapts to different undergraduate computing curricula. The game also enables students to export test cases created by them in the game to the test management tool TestLink, in order that they are given the opportunity to interact with a tool used by professionals and also to directly apply the knowledge acquired. The assessment of the game was performed in a class of Computer Engineering undergraduate students in the Software Engineering Discipline. This assessment showed positive results, considering that learners succeed to achieve learning objectives. Students enjoyed playing the game more than learning in a traditional way, which in this study corresponds to a list of exercises. So, we conclude that the use of the game can collaborate on software testing education. These positive results got in the assessment motivate other experiments.