Leitor-detetive : jogo digital para leitura de artigo de opinião

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Souza, Marcos André de
Orientador(a): Cardoso, Denise Porto
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação Profissional em Letras
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://ri.ufs.br/jspui/handle/riufs/10458
Resumo: This study aims to present the digital game Detective-Reader, a tool for the reading of opinion articles, which aims at developing the reading skills of 9th graders. It is a research, of qualitative, interpretative and interventionist nature. The theoretical background for this learning object was based on Kleiman (1993), Silva (1998), Leffa (1999), Huizinga (2014), Koch; Elias (2016), Marcuschi (2017), Roiphe (2017), among others. In the game, there are two opinion articles with contradicting ideas, but they are all written with the same introductory paragraph. The interaction between student-game-learning is present through the multimodality of the game. The learning object was used in the9th grade of the Escola Estadual José de Alencar Cardoso, in Aracaju-Sergipe. The analysis of the performance data of the students in the digital game indicated that there was an improvement in the results of the questions associated to the descriptors of the document Matriz de Referência de Língua Portuguesa (SAEB). As part of a set of pedagogical and systematized actions, Detective-Reader can aid 9th grade students in their development of reading skills and in the education of citizens prepared to the exercise of social practices.