Uma abordagem para auxiliar a correção de erros de programadores iniciantes

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Jesus, Galileu Santos de
Orientador(a): Costa Neto, Alberto
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação em Ciência da Computação
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://ri.ufs.br/jspui/handle/riufs/10922
Resumo: The integration of virtual learning environments integrated with other tools, such as online judges, appears as a possibility to compensate the lack of laboratory practices in face-to-face courses, to support practical activities in semi-distance, distance and MOOC’s courses, as well as supporting teachers, enabling a better monitoring of individual. However, online judges do not always provide an appropriate or understandable feedback to the student, they usually do not support the student with hints based on how to improve or achieve a valid solution. When observing groups of beginners, the same tips are presented frequently, since the students usually fail in the same point or by the same reason. This dissertation presents a proposal to support teaching-learning of computer programming, improving the online judge The Huxley by including feedback messages that are easily understood by the learners of the initial programming disciplines and guiding them through the syntax errors presented when performing a submission to the online judge. In order to evaluate this approach, a case study with undergraduate classes was also conducted. A controlled experiment, including an analysis with statistical tests confirms the hypothesis, that the approach increased the ability to correct errors, especially among students with low English proficiency that have succeeded in the initial programming discipline.