Uma abordagem para aumento de empatia das interações textuais em sistemas colaborativos

Detalhes bibliográficos
Ano de defesa: 2018
Autor(a) principal: Santos, Breno Santana
Orientador(a): Rodrigues Júnior, Methanias Colaço
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Não Informado pela instituição
Programa de Pós-Graduação: Pós-Graduação em Ciência da Computação
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Palavras-chave em Inglês:
Área do conhecimento CNPq:
Link de acesso: http://ri.ufs.br/jspui/handle/riufs/10673
Resumo: Empathy plays an essential role in social interactions, for example, in effective teaching-learning processes in teacher-student relationships, and in the company-client or employee-customer relationships, retaining potential partners and providing them with greater satisfaction. In parallel, Computer-Mediated Communication (CMC) support people in their interactions, especially when it is necessary to circumvent space-time limitations. In CMC, there are several approaches to promote empathy in social or human-computer interactions. However, for this type of communication, a little explored mechanism to gain empathy is the use of the theory of Neurolinguistics that presents the possibility of developing a Preferred Representation System (PRS) for cognition in humans. In this context, this work presents the conception and results obtained through the experimental evaluations of the NeuroMessenger library, that uses Neurolinguistics, Psychometry and Text Mining to promote empathy among interlocutors, from the PRS identification and suggestion of textual matching based on this classification. The results showed that the use of the same text pattern (PRS) increases the empathy among the interlocutors of Collaborative Systems, evidencing that the matching feature can significantly improve the communication and construction of rapport in virtual environments.