Detalhes bibliográficos
Ano de defesa: |
2022 |
Autor(a) principal: |
Lima, Adriana Gomes |
Orientador(a): |
Hernandes, Raphaela Schiassi |
Banca de defesa: |
Não Informado pela instituição |
Tipo de documento: |
Dissertação
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Tipo de acesso: |
Acesso aberto |
Idioma: |
por |
Instituição de defesa: |
Não Informado pela instituição
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Programa de Pós-Graduação: |
Pós-Graduação Interdisciplinar em Culturas Populares
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Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
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Palavras-chave em Português: |
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Palavras-chave em Inglês: |
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Área do conhecimento CNPq: |
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Link de acesso: |
https://ri.ufs.br/jspui/handle/riufs/18675
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Resumo: |
In contemporary society, it has possibly moved/time more restricted, reaching the game of technological hyper connection. This reality, perhaps, will influence human formation, feeding new forms of social relations. The purpose of this research is to investigate how they are traditional in a historical history, problematizing how objective relationships are constructed in the encounters of the game in childhood/free time from two groups: teachers between the 1960s and 1980s) and students (born). between the memory years of 19 and 2009 formation and, as these groups of groups of distinct moments of memory and formation 2009, will be through an individual who stimulated through the exchange with the collective memory. The methodology is qualitative and descriptive in nature. For the data collection technique, we built from a support tripod: 1 – Attention and integration; 2 – Approach between subjects and 3 – Openness and provision to the other. These, in turn, support the data instruments used, with the FOCAL GRU involved in the space for the social understanding of the two, bringing them a dialogue in perspectives of different generations through CONVERSA, allowing SELF-NARRATIVE. As an analysis technique to use the THEMATIC ANALYSIS in order to organize the results and the discussions by data, to use the exposed speeches as they access their memories and that include their stories of playing with each other, in this measure, as memories were being stimulated in the possibility of creating a common environment of sociocultural exchange. It was noticed that there is a transitional generational process, with regard to the forms and places of playing in the last 60 years, but that today playing has been occurring more intervention of external agents that intervene and end up displacing it to a space/time. even more restricted relationships. In this attempt to create technological movements that will generate other movements that will create the right process of human transformation, they will develop the right process of human transformation, in the construction of real times, for not having other training times. listening or exchanging, consequently, not being a future of big problems to the formation of the problem. |