Estratégias para gravação e reprodução de experiência tridimensional em telemedicina
Ano de defesa: | 2014 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Informática Programa de Pós-Graduação em Informática UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/7840 |
Resumo: | The use of Computer Graphics techniques in Telemedicine systems can enrich the streaming videos of surgeries, facilitating the understanding of patients' problems, improving communication between surgeons and the medical team and providing improvements in teaching and learning. The purpose of this work is to prepare and develop a strategy for recording 3D experience that simulates the anatomical structures of the human body, performed during a surgical transmission in real time. This multimedia experience generated by multiple streams of video, audio and 3D models is relevant to medical students that watch the transmission, both live and non-simultaneous form. In this scenario, emerges the need of a strategy to enable the recording of the 3D experience in the context of the Arthron tool, which already has modules that allows recording audio and video streams transmitted in real time surgeries, but not the 3D experience. Thus, a multimedia system can use the proposed strategy to record some extra content transmitted in real time that subsequently needs to be played again. With this strategy, we intend to make a larger amount of members of medical teams to have access to materials generated by multimedia streams in real time, providing an extensive training program, independent of geographical distances. |