Os jogos das praças públicas: configurações brincantes da cidade de João Pessoa-PB
Ano de defesa: | 2023 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Tese |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Medicina Programa Associado de Pós Graduação em Educação Física (UPE/UFPB) UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/123456789/30119 |
Resumo: | The subject of this thesis is the games played in the public squares of the city of João Pessoa-PB. Games generate communicative environments which, in turn, can cause interpretive effects on the participants and their surroundings. In this way, we analyzed the configurations of the squares, mediating the games, in their modelling and modulation processes. Modeling refers to the physical and functional structure of the squares in relation to the practice of games. Modulation, on the other hand, is the frequency with which games are practiced - or not practiced in these squares - in their individual and/or collective form. With this in mind, we have the following problem question: 'What are the effects of the frequency of games in public squares for the playful configuration of the city of João Pessoa-PB? To answer this question, we set out with the following general objective: to understand the effects of games in public squares on the configurations of the city of João Pessoa-PB. From this perspective, we set out the following specific objectives: to compare the configurations of the public squares based on the neighborhoods in their respective regions of the city; to catalog the games in the public squares of João Pessoa-PB based on the system of game genres from the Pedagogy of Corporeality; to relate the modeling of the public squares to the modulation of the games played; to outline the effects of the games in the public squares on the playful configuration of the city of João Pessoa-PB. This is a qualitative, descriptive, cartographically inspired study, with participant observation and documentary analysis. There were six months of visits to 206 squares, over 24 weekends, during the most frequent times in the squares, from 5pm to 8pm, totaling 46 hours of observation and recording in the squares, without taking into account travel time. The results indicate that there are squares in all seven regions of the city, however, of the 64 neighborhoods registered, there are squares in only 48. We observed a greater number of squares that were not designed for playing games. Among the 48 squares we visited that were well-shaped, we identified and catalogued 28 types of games, whether played by children on the playground or by teenagers and adults on the sports courts or in the surrounding area. When cataloging the games found using the game genres system of the Pedagogy of Corporeality, the first finding was the duration of the games: the primary genre games took place more quickly, and the secondary genre games took longer. Of the primary genres, we found 5 environmental games and no sensory games. Of the 23 games in the secondary genres, we found rhythmic, symbolic, expeditionary and, above all, confrontational games. No construction games were found, indicating that the absence of these types of games corresponds to the shaping of the squares which does not favor or provoke these games. Confrontational games were found in all areas of the city, especially futsal, volleyball and footvolley. The other games were found in one or more regions. Our conclusions are that, since the beginning of the 21st century, there has been a tendency for the capital of Paraíba, João Pessoa-PB, to become a more playful city. Keywords: Game, Play, Playful Configurations, Public Space, Public Square, Game Genres, Playful City, Pedagogy of Corporeality. |