Jogo de tabuleiro desenvolvido com materiais recicláveis: uma construção por idosos.
Ano de defesa: | 2018 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Medicina Programa de Mestrado Profissional em Gerontologia UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/123456789/14078 |
Resumo: | Introduction: Aging impacts on the elderly, physically and socially, hence the need to offer actions that encourage and promote healthy routines. In this context, promote health promotion actions in groups of elderly cohabitation conducted by workers, mostly nursing, linked to the Family Health Strategy teams, as the use of games is important and necessary. Objectives: To analyze the effect of educational games for cognitive stimulation of the elderly. To construct a board game with recyclable materials, by the elderly of groups of acquaintances and to analyze the effects of this construction and of the use of the game. Method The study is of the methodological type, carried out through workshops in which the participation of the elderly in the construction of the games could be observed, using recyclable materials, of easy access and low cost, as well as their use. 37 elderly people participated in the study. The collected data were analyzed using the reports from the workshops and consolidated through a spreadsheet applying the Microsoft Excel Program. The study was approved by the Research Ethics Committee, under opinion No. 2,190,153 and CAAE 67103917.6.0000.5188. Results and Discussion: After analyzing the obtained data two articles and a technological product were conceived. The first article deals with an integrative review with the objective of investigating the impact of board games on the cognition of the elderly person. After searching databases, a complete reading of 10 articles was performed, resulting in the selection of two. Evidence from the literature has demonstrated the importance and effects of game use on the cognition of the elderly, and they can be used in everyday life, since it offers subsidies to affirm that stimulating the use of games in leisure activities represents an efficient tool in the which deals with health promotion and active and healthy aging. The second article deals with the construction by the elderly of a board game using recyclable materials and the effects of their use, resulting in stimulation of memory, sensorial stimulation, promotion of learning, and the interaction and fun of the elderly participants of the study. It is also worth noting the importance of the reuse of recyclable materials and of low cost making the proposal replicable in other spaces. Conclusion: Based on a review of the literature and workshops, it was found that this study has reflective implications on the importance and effects of game construction and use, on cognition and on the social interaction of the elderly. The game should be understood as an important tool in the health education process, since information on the prevention, promotion and treatment of diseases of incidence in the Basic Attention level can be used, encouraging the pedagogical ludic practices. In addition, it stimulates new research on this topic of scientific relevance. |