Cidades em singleplayer: a vida social da metrópole na realidade sistêmica de Watch_Dogs
Ano de defesa: | 2017 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Tese |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal da Paraíba
Brasil Sociologia Programa de Pós-Graduação em Sociologia UFPB |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | https://repositorio.ufpb.br/jspui/handle/tede/9727 |
Resumo: | In view of the epistemic problematization about the constitutive elements of society, both from the point of view of Bruno Latour's Actor-Network Theory (2012) and the systemic view of Niklas Luhmann (2006), the proposal of the present work is to demonstrate how the electronic singleplayer action game with space design in open world, in this case Watch_Dogs (2014), acts by relations between humans and non-humans in the sociotechnical construction of meanings about the social life of a metropolis. In this sense, we seek a multidisciplinary theoretical articulation between the branches of the social sciences, urban sociology and urbanistic theories, as well as game studies and the communication field, anchored, above all, in the idea of construction based on systemic differentiations, coming from Theory of the Social Systems. For that, we work with three levels of differentiation, which construct distinct cities from diverse observations, whether they are: the procedural city of audiovisual meanings of the object game; the reticular city of the observations built on the social network Alvanista; and the residual city, persistent to the memory of the players when not more upgradeable by play pathways. The material empirically collected, for dozens of hours of gameplay and contact with informants, consists of hundreds of photographs, audio captures, game mapping strategy, detailed monitoring of the posts in the Alvanista and interviews performed by distance from 2013 to 2017. The results of differentiated analytical instances in the view of the same phenomenon, far from constituting themselves as self-excluding evidences by their dissimilarities, also make up the multiplicity of the impressions, proper to the social-historical world and the full assumption of the power of social action of objects until then epistemologically improbable to the social sciences, like the electronic games. |