JOGO EDUCATIVO PARA AUXILIAR A FAMÍLIA NO PREPARO DE LANCHEIRAS SAUDÁVEIS

Detalhes bibliográficos
Ano de defesa: 2019
Autor(a) principal: Barbosa, Ana Paula Gularte lattes
Orientador(a): Benedetti, Franceliane Jobim
Banca de defesa: Triches , Rozane Marcia, Costenaro, Regina Gema Santini, Abaid , Josiane Lieberknecht Wathier
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Franciscana
Programa de Pós-Graduação: Mestrado Profissional em Saúde Materno Infantil
Departamento: Saúde Materno Infantil
País: Brasil
Palavras-chave em Português:
Área do conhecimento CNPq:
Link de acesso: http://www.tede.universidadefranciscana.edu.br:8080/handle/UFN-BDTD/863
Resumo: Introduction: Schoolchildren's diets should consist of healthy foods, but increasingly, processed foods are an important part in the daily lives of children. The quality of nutritional information offered to parents and teachers, linking the relationships between the knowledge provided by the ludic and the lived reality, which encompasses the individual and collective behavioral aspects is fundamental. Scientific objective: To carry out the situational diagnosis of the lunchbox of first year students of private schools of Santa Maria/RS. Technological objective: To develop a non-digital educational game to assist parents and/or guardians in the preparation of lunchboxes for elementary school students. Scientific methodology: A cross-sectional descriptive study was carried out in private schools in the city of Santa Maria / RS. Data collection was performed from November to December 2018 and March to August 2019, and the target audience was all children enrolled in the first year of elementary school. Technological methodology: to design a non-digital educational game we used the Design Thinking method, divided into four stages: research, team building, product design and prototyping/validation, during each stage the team based on the results on the schoolchildren's snacks were becoming components for the formation of the game. Results – Scientific manuscript: It was observed that 380 lunchboxes contained 895 foods and, according to their characteristics, the subgroups presented the following frequency: 238 (27%) cookies/cereal bars/filled and/or coated cakes, 159 (18 %) artificial juices, 129 (14%) natural fruits and juices, 90 (10%) milk and dairy foods, 77 (9%) filled breads, 66 (7%) salted and fried foods, 51 (6%) sweets, 37 (4%) yogurt, 18 (2%) snack foods, 18 (2%) homemade cakes and 12 (1%) soft drinks. From foods in the lunchboxes 80% are ultra-processed. Technological manuscript (product): An educational, non-digital card game has been developed to improve children's nutrition and help parents and/or guardians to choose healthier foods for their lunchboxes. The "Super Lanches" game, consisting of 95 cards, a board and instruction manual is recommended for families. Final considerations: It is observed that food choice strategies such as purchasing, planning and organization methodology should be adopted, once intermediate snacks are an important part of the children’s routine. Games can be a technology that may vigorously provide the child's relationship to food; parents and/or guardians are critical in maintaining healthy and diversified eating behavior.