Um Método de Refinamento Local de T-splines Conformes para Análise

Detalhes bibliográficos
Ano de defesa: 2025
Autor(a) principal: GABRIEL CARVALHO SANCHES ROCHA
Orientador(a): Paulo Aristarco Pagliosa
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Fundação Universidade Federal de Mato Grosso do Sul
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Brasil
Palavras-chave em Português:
Link de acesso: https://repositorio.ufms.br/handle/123456789/11649
Resumo: In the context of computational simulation of physical problems, isogeometric analysis (IGA) of a solid is one in which the analysis model has the same order of continuity as the geometric model of the solid. The most commonly used geometric representation in the IGA literature is based on NURBS (non-uniform rational B-splines) surface patches, as this is the most commonly employed representation in the computer-aided design and manufacturing (CAD/CAM) industry. A NURBS surface, and consequently the analysis model derived from it in IGA, has its geometry defined by rational interpolation functions acting on a structured mesh of control point}. A recently adopted alternative in CAD/CAM software are T-splines. These generalize NURBS with watertight surfaces that allow unstructured control point meshes with T-junctions, called T-meshes. Additionally, they enable local refinement, which results in the addition of vertices and edges and the subdivision of faces in a T-mesh. Although various studies confirm the feasibility of T-splines in IGA, there are still limitations regarding the characteristics of the T-splines used. These restrictions motivate the definition of a subset of T-splines referred to as analysis-suitable. This work explores refinement methods for analysis-suitable T-splines under unstructured meshes. To this end, a hierarchical data structure for the computational representation of T-meshes, called HBDS (handle-body data structure), is employed. The objectives of this work include developing an interactive graphical application capable of presenting T-splines, manipulating their topological elements, refining their T-mesh, prescribing crease edges, besides flexible scene composition, either with T-splines generated by the developed application or by importing pre-existing meshes from third-party sources.