O jogo Counter Strike: interações entre entusiastas por meio de comentários em Websites

Detalhes bibliográficos
Ano de defesa: 2017
Autor(a) principal: Rodrigo Lage Pereira Silva
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Minas Gerais
UFMG
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://hdl.handle.net/1843/BUOS-B24H47
Resumo: The present study had as object the interactions of users of the game Counter Strike by means of comments in the internet, this writing glimpsed to describe and to analyze in what way they occur such interactions contained in the comments from the game, aiming also identify and analyze those present discussions that have some relation with the game and those that extrapolate matters related to the game. The data were collected from two sites: Reddit and TeamPlay, these sites are focused on the world of games. The first one works in the molds of forums, once internauts themselves produce the content and the second is a news site, in which the netizens interact through the box of comments. In these sites all material that relates to Counter Strike has been searched, then data analysis was started. There was a real interaction in the comments among the netizens who were linked to the game. There was a real interaction in the comments among the netizens who were linked to the game. First, it was attested from the material studied that the Internet provides elements for active interactivity among its users, becoming the main agents of action. The feeling of belonging to the group allows the netizens to express themselves openly. Netizens form a "network" of help for those who still do not dominate the game, providing tips and combining to play together. The commentators come together to cheer for teams or professional players of the game. Using the virtual environment as a means for your debates about which are the best or worst players and narrators, for example. The walls of the game begin to be extrapolated when debate arises about the opening of commercial establishments aimed at a gamer public, and it advances by making the game secondary in interactions, when entering the field of political discussion, in which the Internet users debate about The recent events of the Brazilian State, such as impeachment and actions of political intolerance, and advances making the game secondary in interactions, when entering the field of political discussion, in which the netizens debate about the recent events of the Brazilian State, such as impeachment and actions of political intolerance. In the end, it is concluded that the netizens interact among themselves through the comments and their answers, becoming the main agents of the discussions and not just listeners. The interactions cover several factors about the game, but do not end in the same and can move other themes that totally escape Counter Strike.