Estrutura de produção dos longas metragens de animação do Brasil
Ano de defesa: | 2006 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Minas Gerais
UFMG |
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | http://hdl.handle.net/1843/JSSS-8Z8H7J |
Resumo: | A study about the structure of computer animated feature films in Brazil, considering the history of animation in the country, with the influence of the foreign schools. Throughout the analyses of the computer animated films exhibited and produced in Brazil it is tried to understand the possibilities and difficulties of productions in the genre. Within this process, the importance of coordinating the production is brought forward, in order to have the release according to the budget and deadline. The producer must get acquainted of all steps since theProject, where elements such as theme, plot, storyboard, staff CV, animation techniques, Schedule, budget, all of these essential for the planning of the production, are already raised. The lack of planning, besides the nonexistence of stimulus for the creation of an animation industry, is one of the reasons of having so few productions of this kind concluded in Brazil, althought there are a great number of short feature movies. As a practical result, the tracing of the third part of the production of Trilogia do Caos is described, the first computer animated feature film from Minas Gerais. |