Utopia e distopia na animação O menino e o mundo: um estudo sobre metáforas visuais
Ano de defesa: | 2024 |
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Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Tese |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Minas Gerais
Brasil EBA - ESCOLA DE BELAS ARTES Programa de Pós-Graduação em Artes UFMG |
Programa de Pós-Graduação: |
Não Informado pela instituição
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Departamento: |
Não Informado pela instituição
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País: |
Não Informado pela instituição
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Palavras-chave em Português: | |
Link de acesso: | http://hdl.handle.net/1843/76617 https://orcid.org/0000-0002-0880-4068 |
Resumo: | This research is a case study of O Menino e o Mundo (2013), a Brazilian animated film created and directed by animator Alê Abreu. The analysis of this work was conducted in the light of the concepts of utopia, originated in Thomas More's Utopia (1516), and its counterpoint, dystopia, establishing a relationship between Brazilian animation and this thematic universe. By analyzing the creative visual metaphors present in the animation, according to the concept proposed by Lakoff and Johnson (1980), and evaluating the perceptual aspects, we were able to understand what makes O Menino e o Mundo a dystopian work. Initially, we established a connection between the object of study and the historical context of Brazilian animation, as well as carrying out a comparative analysis with other similar works. Our aim is to highlight both the thematic and aesthetic aspects, situating them within the relevance of this work for the worldwide recognition of Brazilian animation. We continue our research by contextualizing the meaning of utopia and dystopia, how the second concept can arise from utopias and how the extrapolations of these themes help us to evaluate our own time and experiences. In this way, we have divided the analysis of the animation into three parts, the first being the World - Analysis of Broad Relationships - the character World is analyzed based on the visual metaphors presented and their metaphorical systems, the philosophical and narrative issues that are inherent to the interpretations present in the animation. As well as the dystopia represented in the rhetorical figures and the associations with our (or not real) cultural, social and political reality. The second part is called the Boy - Analysis of complex relationships - where we study the metaphors used in the ways of demonstrating emotions, feelings and data that are abstract to our understanding and that, without the use of metaphors, would make their interpretation difficult. The third part is Visual Poetics, which involves the work as a whole, where we analyze plasticity and materiality through the laws of visual perception. |