O jogo digital: a linguagem computacional e a linguagem cinematográfica na criação e construção dos jogos
Ano de defesa: | 2011 |
---|---|
Autor(a) principal: | |
Orientador(a): | |
Banca de defesa: | |
Tipo de documento: | Dissertação |
Tipo de acesso: | Acesso aberto |
Idioma: | por |
Instituição de defesa: |
Universidade Federal de Minas Gerais
UFMG |
Programa de Pós-Graduação: |
Não Informado pela instituição
|
Departamento: |
Não Informado pela instituição
|
País: |
Não Informado pela instituição
|
Palavras-chave em Português: | |
Link de acesso: | http://hdl.handle.net/1843/JSSS-8QGLYP |
Resumo: | The goal of this dissertation is to establish similarities and differencesbetween the language of cinema and the language of digital games. To do this, first, we studied the historical development of computer language, the basis of all digital information systems.To study the language of film and the game was held a comparativeresearch from case studies of some works, notably: the movie "Rear Window" and "The Birds" of director Alfred Hitchcock, considered as representative the classic structure of the film, and games "Alone in the Dark" and "Follout3." the theoretical on the cinema and digital game was articulated from the works of authors like Alberto Lucena Junior, Pier Paolo Passolini, Julio Plaza, Claudia Gianetti, Edgar Calico, among many others.To understand whether the observations made about the similarities anddifferences between the language of film and digital games have some practical functionality, developed a document "game design" game "Crazy Train." This document aims to demonstrate how was the process of creating a digital prototype of the game from the aesthetics of cinema and narrative computer language, discussed in this paper and applied to the construction of the game. |