Os jogos no processo de alfabetização e letramento

Detalhes bibliográficos
Ano de defesa: 2021
Autor(a) principal: Costa, Márcia Aparecida da Silva
Orientador(a): Não Informado pela instituição
Banca de defesa: Não Informado pela instituição
Tipo de documento: Dissertação
Tipo de acesso: Acesso aberto
Idioma: por
Instituição de defesa: Universidade Federal de Lavras
Programa de Pós-Graduação em Educação
UFLA
brasil
Departamento de Educação
Programa de Pós-Graduação: Não Informado pela instituição
Departamento: Não Informado pela instituição
País: Não Informado pela instituição
Palavras-chave em Português:
Link de acesso: http://repositorio.ufla.br/jspui/handle/1/46329
Resumo: The concepts of literacy and lettering have expanded in recent decades to account for the process that involves teaching/learning to read and write in contemporary times. Thus, it is assumed that gamification and educational games can enhance reading and writing education. It is believed that gamification and educational games can encourage students to participate with greater engagement in the proposed activities. In this context, the present research has as primary objective of investigating the contribution of games in the consolidation of students' language skills in two classes of the 2nd year of Elementary School and for the work of literacy teachers from a municipal school in the south of Minas Gerais. This investigation established as specific objectives: (i) analyzing the use of games by literacy teachers as a teaching methodology and (ii) applying activities on language literacy skills by using games with 2nd-year students of Elementary School I. The theoretical framework was built using authors such as Alves, Minho, and Diniz (2014), Busarelo, Ulbricht, and Fadel (2014), Colello (2004), Freire (2005), Gil (2002), Grando (2012), Huizinga (1999), Kishimoto (2010), Kleiman (2007, 2014), Ludke and André (1986), Maciel and Lúcio (2008), Soares (2002, 2016), Viana et al. (2013), and Zichermann and Cunningham (2011). The data regarding the application of games were recorded in a logbook, analyzed in the light of the theoretical framework, obtaining the data in the participatory research. Thus, the research demonstrated that games could enhance teaching and contribute to the consolidation of language skills as a diagnostic assessment methodology since the teacher can map the skills students master and what they still need to work through the game. The research has shown that games contribute significantly to the work of literacy teachers.